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In this article you’ll learn how memoization can dramatically boost the performance of slow functions, and how easy Swift makes it thanks to its generics and closures.
Getting ready for a job interview is tough work, so I’ve prepared a whole bunch of common questions and answers to help give you a jump start. But before you get into them, let me explain the plan in more detail…
Trees are an extraordinarily simple, extraordinarily useful data type, and in this article we’ll make a complete tree data type using Swift in just a few minutes. But rather than just stop there, we’re going to do something quite beautiful that I hope will blow your mind while teaching you something useful.
Swift’s optionals are implemented as simple enums, with just a little compiler magic sprinkled around as syntactic sugar. However, they do much more than people realize, and in this article I’m going to demonstrate some of their power features that can really help you write better code – and blow your mind along the way.
In this article we’re going to look at the map()
function, which transforms one thing into another thing. Along the way we’ll also be exploring some core concepts of functional programming, so if you read no other articles in this course at least read this one!
UPDATED: While I’m sure you’re keen to get started programming immediately, please give me a few minutes to outline the goals of this course and explain why it’s different from other courses I’ve written.
SwiftUI gives us a modifier to make simple shadows, but if you want something more advanced such as inner shadows or glows, you need to do extra work. In this article I’ll show you how to get both those effects and more in a customizable, flexible way.
Before you dive in to the first article in this course, I want to give you a brief overview of our goals, how the content is structured, as well as a rough idea of what you can expect to find.
It’s not hard to make a basic property wrapper, but if you want one that automatically updates the body
property like @State
you need to do some extra work. In this article I’ll show you exactly how it’s done, as we build a property wrapper capable of reading and writing documents from our app’s container.
Anyone can write Swift code to fetch network data, but much harder is knowing how to write code to do it respectfully. In this article we’ll look at building a considerate network stack, taking into account the user’s connection, preferences, and more.
Phantom types are a powerful way to give the Swift compiler extra information about our code so that it can stop us from making mistakes. In this article I’m going to explain how they work and why you’d want them, as well as providing lots of hands-on examples you can try.
Generics are one of the most powerful features of Swift, allowing us to write code once and reuse it in many ways. In this article we’ll explore how they work, why adding constraints actually helps us write more code, and how generics help solve one of the biggest problems in Swift.
In this article I’m going to walk you through building a WaveView
with SwiftUI, allowing us to create beautiful waveform-like effects to bring your user interface to life.
Assertions allow us to have Swift silently check the state of our program at runtime, but if you want to get them right you need to understand some intricacies. In this article I’ll walk you through the five ways we can make assertions in Swift, and provide clear advice on which to use and when.
Apple’s NotificationCenter
class implements the observer pattern from the Gang of Four book on design patterns, allowing any number of objects be notified when a specific event happens. But to answer this question well, you need to go beyond theory and focus on when it’s actually used.
You can go for a simple “current version minus 1” answer here, but it won’t do you much good – talk about specific features you care about, or perhaps even specific bugs that got fixed.
This is the kind of question that helps distinguish between junior developers and intermediate developers, so take your time to answer it and if possible leverage your full range of knowledge to explain any extra details.
When it comes to sorting our data, SwiftData has two approaches: the trivial version that works great in a WWDC video and a handful of small projects, and a more complex version that is much more indicative of the kinds of apps you’ll be building in real life.
There are lots of UI mistakes we can make in programming, but unless our bugs actually get in the way of functionality most users don’t care that much. But there is one exception, and we’re going to look at it here: in this article I’ll show you how to handle names correctly – the most personal data of all.
SwiftUI is a really great framework to make simple games with, and to demonstrate that we’re going to build a word game in hardly any code, then add some more advanced features to make it slicker.
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