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Hacking with Swift+ is a subscription service that delivers incredible, hands-on Swift tutorials, so you can deepen your understanding of Swift, SwiftUI, UIKit, and more, and take your career to the next level.
HWS+ costs just $20/month or $200/year, and every article includes 4K Ultra HD video.
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PLUS: A huge and growing collection of solutions for challenges in the 100 Days of SwiftUI and elsewhere, a complete archive of HWS+ live streams, access to videos from Hacking with Swift Live 2020 and 2021.
Even more courses are on the way: debugging, testing, and of course lots more SwiftUI – I have an epic collection of tutorials coming, and I can’t wait to share them all with you.
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This has some important terms and conditions, so please read the following carefully!
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I’ve had a whole bunch more questions sent in from readers, covering Core Data, property wrappers, localization, and more, so let’s dive into them with some code examples.
In this part we’re going to look at an example solution to implement matched geometry animations in our Journeys app.
To kick off the process of cleaning up our code to work well on macOS, we’re going to tackle the easiest one of our views: Awards. This means fixing up its navigation and button styles so it looks and feels great on Mac.
UPDATED: Almost always, the key to getting a great app is getting a great data model – deciding as early as you can what data you want to store, and how each piece relates to other pieces. So, we’re going to dive straight into Core Data!
In this article we’re going to look at the
filter() functions, which search a sequence to see whether a certain test passes. Along the way you’ll see how similar these two functions are, along with how to build them yourself.
This is one of those questions that sounds simple, but gives you a huge amount of scope to explore various tangents based on your own area of expertise.
The technical answer here feels a bit like Swift 101, but as with so many good answers the real value comes when you’re able to describe places where you use them and where they can cause problems.
This early challenge day asks you to build a converter app that’s able to move between any two similar units, such as kilometers and miles. Let’s solve it now, then we’ll take it further, and then we’ll take it even further…
Here’s where things start to get really interesting: taking the code we wrote and making it cross-platform. We’ll ultimately be porting to macOS, tvOS, and watchOS, but no matter which platform you want to build for you’ll need to follow this part as we do a bunch of important set up work.
In this part we’re going to wrap up our look at the new
UICollectionView features, then move on to exploring the new
UIAction and menu systems for buttons and more.
Now we need to turn our eyes to the first significant piece of work porting to macOS: adjusting the Open and Closed tabs so they look and work better on macOS. This means adding some Mac-only modifiers and views, but it gives us a big step forward as you’ll see.
Many apps show lots of data in a list, and allow users to filter that list by typing in a text view. In this article we’re going to build that in SwiftUI, then pull it out into a reusable component you can apply anywhere.
In this stream we're going to build a SwiftUI and SwiftData app that monitors how long Xcode takes to build your projects, then uses that to calculate how much time and money you would save by upgrading to a newer Mac.
When it comes to learning operator overloading, there is one operator that Swift lacks, that many other languages have, and is genuinely useful. In this article I’ll show you how to build the spaceship operator in Swift – it’s surprisingly easy, and useful too.
There are lots of UI mistakes we can make in programming, but unless our bugs actually get in the way of functionality most users don’t care that much. But there is one exception, and we’re going to look at it here: in this article I’ll show you how to handle names correctly – the most personal data of all.
At night the weather app usually shows stars, although if you live in my town chances are they are usually obscured by clouds! These stars aren’t as simple as you might think, so we need to get a bit creative…
Try to resist the temptation to get sucked into hype when answering this question: focus on the facts, compare POP with OOP as clearly as you can, then try to bring in some relevant real-world experiences that you have.
Before we start looking at the data changes this year, there are still more major SwiftUI changes to go over: phase animators and visual effects.
UPDATED: In this article I’m going to walk you through adding haptics to your app, to make it feel a little more alive in the user’s hand.
Crashes are inevitable, at least when you’re in development, so learning how to find the source of a problem and getting it resolved is a key skill for any developer.
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