Hacking with Swift+ is a subscription service that delivers incredible, hands-on Swift tutorials, so you can deepen your understanding of Swift, SwiftUI, UIKit, and more, and take your career to the next level.
HWS+ costs just $20/month or $200/year, and every article includes 4K Ultra HD video.
Once you've subscribed for 18 months, you get free online access to over a dozen of my books to expand your learning even further, including:
This means your subscription grows as you do, making Hacking with Swift+ the largest and most comprehensive membership around.
Here's a sample of what's inside – play the videos right here, or click through to read the article instead.
PLUS: A huge and growing collection of solutions for challenges in the 100 Days of SwiftUI and elsewhere, a complete archive of HWS+ live streams, access to videos from Hacking with Swift Live 2020.
Even more courses are on the way: debugging, testing, and of course lots more SwiftUI – I have an epic collection of tutorials coming, and I can’t wait to share them all with you.
Your Hacking with Swift+ membership gets you every subscriber-only article and video published now and in the future, plus an incredible amount of extras!
Every subscriber gets immediate access to the full range amazing tutorials written for Hacking with Swift+ subscribers, plus the ad-free browsing experience, downloadable projects, monthly live streams, private forum access, and more.
But above and beyond all that you'll also receive exclusive subscriber-only thank you gifts every year – it's the least I can do to show how grateful I am that you're supporting my work.
This has some important terms and conditions, so please read the following carefully!
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Does this subscription give me all your books?
The articles produced for Hacking with Swift+ are all new and exclusive to subscribers, but after subscribing for 18 months you'll also gain free online access to over a dozen of my books. This means your subscription grows as you do, making Hacking with Swift+ the largest and most comprehensive subscription around.
What are the free gifts?
Each year of your subscription we'll mail out free gifts, as a thank you for supporting the site. These include pin metal badges, magnets, stickers, coasters, and more – we think you'll love them! If you take out an annual subscription, we send out your first year's gifts immediately.
What happens in the monthly live streams?
Every Hacking with Swift+ subscriber is invited to join my private monthly live streams on YouTube, where I build a complete app from scratch while answering questions along the way. This is your chance to get involved and explore projects being written live, and these streams are always hugely popular.
What happens if I miss a live stream?
All live streams are recorded, and posted onto the main Hacking with Swift+ site afterwards. Even better, they include a full transcript alongside, so if you prefer text tutorials to video tutorials you have that option.
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Is Hacking with Swift+ suitable for absolute beginners?
If you're an absolute beginner you should start with my free 100 Days of SwiftUI course, which teaches you the fundamentals of Swift and SwiftUI. However, Hacking with Swift+ includes complete solutions to all the checkpoints and milestones in the 100 Days of SwiftUI series, making it the perfect companion as you're learning.
What's more, Hacking with Swift+ will grow with you once you've finished learning – it has a wide range of intermediate to advanced Swift techniques and tutorials that will keep pushing your skills further, no matter what your goal.
Some sites claim to have thousands of videos – why is HWS+ better?
Hacking with Swift+ focuses firmly on two things:
How much does it cost?
Hacking with Swift+ costs $20 a month or $200 a year. Your membership includes all subscriber-only videos and articles available now and published in the future, for as long as your membership remains active. You can cancel your membership at any time, and your access will continue until your term ends.
What's the difference between Monthly and Yearly subscriptions?
Hacking with Swift+ is $20 per month, and you can cancel whenever you want. If you intend to work through many articles and really push your learning forward, you should consider the yearly subscription option, which is $200 for 12 months – a saving of $40.
Both tiers get access to exactly the same high-quality videos, articles, and source code. The only difference is that with the Yearly tier you save $40 every year, making it better value for money.
Are there exercises?
Yes! Many Hacking with Swift+ articles end with challenges to help you take your learning further – code to try, problems to solve, questions to consider, and more.
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Can I switch from a Monthly to Yearly subscription?
Yes, you can upgrade at any time, and we'll discount the annual subscription based on how much of your monthly subscription remains.
How can I cancel my subscription?
If at any point you want to cancel your Hacking with Swift+ subscription, you can do so directly through your Gumroad account. Your access to the subscriber-only content will remain active until your subscription term ends, at which point it will cease.
Will there be sales tax or VAT added to the price?
If you live in a country or state where tax is applied to digital purchases, that will be added to your subscription price. As you might imagine there isn't a lot I can do about that.
Will you still make free tutorials?
Yes, absolutely! I believe it's important to help everyone learn, so I will still be publishing as many free tutorials as I can. This won't be affected by Hacking with Swift+.
Checkpoint 2 of Swift for Complete Beginners asks you to print the number of items in a string array, then print the number of unique items. Let’s solve that now…
For our last topic, we’re going to explore widgets. iOS has had widget-like behavior for some time through its Today extensions, but in iOS 14 they gained a lot more functionality.
Bezier paths let us draw all sorts of shapes efficiently and smoothly, and with a little work we can bring them into SwiftUI then animate them smooth, and in this article I’m going to walk you through making a very simple
ShapeView struct to do just that.
At last it’s time to start writing tests for our project, which means a little bit of setup work backed by writing our first couple of tests – we’ll take this slow initially, but lay down a good foundation for future tests.
ButtonStyle lets us focus on how our buttons look, but not how they work, which in many situations is valuable. In this article we’ll look at a more advanced protocol,
PrimitiveButtonStyle, and see how that gives us complete control over button functionality.
Now that you understand the basics of task groups, we can start to look at handling cancellation, but also looking at making task groups where each task returns a different kind of data.
Everything we’ve done so far has produced a serviceable app, although it does have a few bugs that we’ll address later. But before we address those, I want to change gear and focus on making our existing code better. This is where the real work begins!
ProgressView gives us control over showing determinate or indeterminate progress, but it’s a bit dull – just a thin line and an activity spinner. Fortunately, we also get the
ProgressViewStyle protocol so we can build entirely custom progress views, and in this article I’ll show you how it’s done.
In this part we’ll start a second project that uses a whole new range of SwiftUI features, including
TextEditor, multiple scenes,
ColorPicker, and more.
When users scroll beyond the top of a scroll view the default behavior is to show some empty space, but many apps prefer to show a stretchy header area instead. In this article I’ll show you how to build that SwiftUI, making an image that stays fixed to the top no matter what.
This challenge asks you to create a habit-tracking app, optionally with
Codable support and completion count. Let’s tackle it now…
There’s a quote from James Shore that I absolutely love, and I always start with it when introducing this concept to folks: “Dependency injection is a 25-dollar term for a 5-cent concept.”
The A* algorithm for path finding is not the perfect way to find an optimal route between two nodes in a graph, but it is either the best or darned close most of the time and that makes it a fantastic one to learn for both games and apps alike.
This challenge asks you to add three different animations to the Guess the Flag game from project 2: spinning, fading, and one of your choosing. Let’s tackle it now…
Now that you understand how App Clips work, in this part we’ll apply them to our Barking Lot app so you can see them in action with real code.
Even after writing stacks of unit tests, chances are your test coverage is still well below 40%. Those units tests are really important, but if you really want great test coverage you need to add some UI tests and that’s exactly what we’re going to work on here.
Core Data’s optionals are quite different from Swift’s optionals, which makes them a little uncomfortable to work with. In this article I’m going to show you two ways of fixing this, which will help clear up our code nicely.
SwiftUI is a really great framework to make simple games with, and to demonstrate that we’re going to build a word game in hardly any code, then add some more advanced features to make it slicker.
This challenge asks you to add some extra text to the mission view, break up at least two SwiftUI views, then, for something harder, allow the user to move between a grid and a list for missions. Let’s tackle it now…
This challenge asks you to add create a custom arrow shape, make it animatable, then create a color cycling rectangle with controls for gradient angle. Let’s tackle it now…
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