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Setting up

In this game project we're going to let users create fireworks displays using their fingers. They'll need to touch fireworks of the same color, then shake their device to make them explode. Shaking an iPad isn't the most pleasant user experience, but I had to find some way of teaching you about shake gestures!

On the topic of what you'll learn, you're going to meet Timer, you're going to use sprite color blending, and you're going to try the follow() SpriteKit action.

Create a new SpriteKit project in Xcode, name it project 20, and adjust its project setting so that it runs on landscape iPads. Now download the files for this project from GitHub (https://github.com/twostraws/HackingWithSwift) and drag the Content folder into your Xcode project.

You should, like always with SpriteKit, go through the cleaning process to make Apple’s template usable. Particularly important is cleaning up GameScene.sks: make sure its anchor point is X:0 Y:0 and its size is 1024x768.

As always, please use a real iPad device for this project, or if you must use the simulator then choose the lowest-spec iPad on the list.

Build for watchOS

Take your existing Swift skills to Apple's tiniest platform – check out Hacking with watchOS!

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Click here to visit the Hacking with Swift store >>