NEW: Nominations are now open for the 2019 Swift Community Awards! >>

How to find a touch's location in a node using location(in:)

Swift version: 5.1

Paul Hudson    @twostraws   

It's just one line of code to find where the user touched the screen when you're using SpritKit, and that one line can even be used to calculative relative positions of a touch compared to any node in your game.

To get started, you should implement touchesBegan() in your SpriteKit node or scene. This will get called when the user starts touching the node, regardless of where on the node. To locate the exact position, call location(in:) on any UITouch, passing in the node you want to check, like this:

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    if let touch = touches.first {
        let location = touch.location(in: self)
        print(location)
    }
}

SAVE 20% ON iOS CONF SG The largest iOS conference in Southeast Asia is back in Singapore for the 5th time in January 2020, now with two days of workshops plus two days of talks on SwiftUI, Combine, GraphQL, and more! Save a massive 20% on your tickets by clicking on this link.

Available from iOS 7.0 – see Hacking with Swift tutorial 11

Similar solutions…

About the Swift Knowledge Base

This is part of the Swift Knowledge Base, a free, searchable collection of solutions for common iOS questions.

MASTER SWIFT NOW
Buy Testing Swift Buy Practical iOS 12 Buy Pro Swift Buy Swift Design Patterns Buy Swift Coding Challenges Buy Server-Side Swift (Vapor Edition) Buy Server-Side Swift (Kitura Edition) Buy Hacking with macOS Buy Advanced iOS Volume One Buy Advanced iOS Volume Two Buy Hacking with watchOS Buy Hacking with tvOS Buy Hacking with Swift Buy Dive Into SpriteKit Buy Swift in Sixty Seconds Buy Objective-C for Swift Developers Buy Beyond Code

Was this page useful? Let us know!

Average rating: 3.7/5