UPGRADE YOUR SKILLS: Learn advanced Swift and SwiftUI on Hacking with Swift+! >>

How to measure touch strength using 3D Touch

Swift version: 5.6

Paul Hudson    @twostraws   

You can read a user's 3D Touch strength using the force property of a UITouch, which is best used when compared against the touch.maximumPossibleForce. For example, you can divide one into the other to see how much relative strength is applied, or do a straight comparison to check to see whether the user is pressing as hard as possible.

Before you try to make use of 3D Touch, make sure it's available by checking the forceTouchCapability of your current trait collection. Here's an example touchesMoved() implementation that checks whether 3D Touch is available and the user is pressing hard:

override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
    super.touchesMoved(touches, with: event)

    if let touch = touches.first {
        if view.traitCollection.forceTouchCapability == .available {
            if touch.force == touch.maximumPossibleForce {
                // user pressed hard – do something!
            }
        }
    }
}
Hacking with Swift is sponsored by Essential Developer

SPONSORED Join a FREE crash course for mid/senior iOS devs who want to achieve an expert level of technical and practical skills – it’s the fast track to being a complete senior developer! Hurry up because it'll be available only until April 28th.

Click to save your free spot now

Sponsor Hacking with Swift and reach the world's largest Swift community!

Available from iOS 7.0 – see Hacking with Swift tutorial 37

Similar solutions…

About the Swift Knowledge Base

This is part of the Swift Knowledge Base, a free, searchable collection of solutions for common iOS questions.

BUY OUR BOOKS
Buy Pro Swift Buy Pro SwiftUI Buy Swift Design Patterns Buy Testing Swift Buy Hacking with iOS Buy Swift Coding Challenges Buy Swift on Sundays Volume One Buy Server-Side Swift Buy Advanced iOS Volume One Buy Advanced iOS Volume Two Buy Advanced iOS Volume Three Buy Hacking with watchOS Buy Hacking with tvOS Buy Hacking with macOS Buy Dive Into SpriteKit Buy Swift in Sixty Seconds Buy Objective-C for Swift Developers Buy Beyond Code

Was this page useful? Let us know!

Average rating: 5.0/5

 
Unknown user

You are not logged in

Log in or create account
 

Link copied to your pasteboard.