Sometimes you need to be able to assign values to enums so they have meaning. This lets you create them dynamically, and also use them in different ways.
For example, you might create a Planet
enum that stores integer values for each of its cases:
enum Planet: Int {
case mercury
case venus
case earth
case mars
}
Swift will automatically assign each of those a number starting from 0, and you can use that number to create an instance of the appropriate enum case. For example, earth
will be given the number 2, so you can write this:
let earth = Planet(rawValue: 2)
If you want, you can assign one or more cases a specific value, and Swift will generate the rest. It’s not very natural for us to think of Earth as the second planet, so you could write this:
enum Planet: Int {
case mercury = 1
case venus
case earth
case mars
}
Now Swift will assign 1 to mercury
and count upwards from there, meaning that earth
is now the third planet.
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