Written by Paul Hudson @twostraws
Description: Let GameplayKit help you generate random numbers in ways you soon won't be able to live without.
Choosing a random number source: GKARC4RandomSource and other GameplayKit options
Shuffling an array with GameplayKit: arrayByShufflingObjects(in:)
I put together answers for over 600 of the most frequently asked questions I received from readers into one place: the Swift 5 Knowledge Base. It answers basic and advanced questions, and provides lots of free code you can re-use however you please. If you hit problems, try searching there first.
If you're still having problems, you can post to the Hacking with Swift subreddit where you can expect an answer fairly quickly, or you can find me on Twitter where I'll do my best to help.
The project files for Hacking with Swift are all available on GitHub, where you can view them, fork them, or download them: click here for the GitHub repo.
SPONSORED Ready to dive into the world of Swift? try! Swift Tokyo is the premier iOS developer conference will be happened in April 9th-11th, where you can learn from industry experts, connect with fellow developers, and explore the latest in Swift and iOS development. Don’t miss out on this opportunity to level up your skills and be part of the Swift community!
Sponsor Hacking with Swift and reach the world's largest Swift community!
Link copied to your pasteboard.