UPGRADE YOUR SKILLS: Learn advanced Swift and SwiftUI on Hacking with Swift+! >>

Guess which flag: random numbers

Our current code chooses the first three items in the countries array, and places them into the three buttons on our view controller. This is fine to begin with, but really we need to choose random countries each time. There are two ways of doing this:

  1. Pick three random numbers, and use those to read the flags from the array.
  2. Shuffle up the order of the array, then pick the first three items.

Both approaches are valid, but the former takes a little more work because we need to ensure that all three numbers are different – this game would be even less fun if all three flags were the same!

The second approach is easier to do, because Swift has built-in methods for shuffling arrays: shuffle() for in-place shuffling, and shuffled() to return a new, shuffled array.

At the start of the askQuestion() method, just before you call the first setImage() method, add this line of code:

countries.shuffle()

That will automatically randomize the order of the countries in the array, meaning that countries[0], countries[1] and countries[2] will refer to different flags each time the askQuestion() method is called. To try it out, press Cmd+R to run your program a few times to see different flags each time.

The next step is to track which answer should be the correct one, and to do that we're going to create a new property for our view controller called correctAnswer. Put this near the top, just above var score = 0:

var correctAnswer = 0

This gives us a new integer property that will store whether it's flag 0, 1 or 2 that holds the correct answer.

To choose which should be the right answer requires using Swift’s random system again, because we need to choose a random number for the correct answer. All Swift’s numeric types, such as Int, Double, and CGFloat, have a random(in:) method that generates a random number in a range. So, to generate a random number between 0 and 2 inclusive you need to put this line just below the three setImage() calls in askQuestion():

correctAnswer = Int.random(in: 0...2)

Now that we have the correct answer, we just need to put its text into the navigation bar. This can be done by using the title property of our view controller, but we need to add one more thing: we don't want to write "france" or "uk" in the navigation bar, because it looks ugly. We could capitalize the first letter, and that would work great for France, Germany, and so on, but it would look poor for “Us” and “Uk”, which should be “US” and “UK”.

The solution here is simple: uppercase the entire string. This is done using the uppercased() method of any string, so all we need to do is read the string out from the countries array at the position of correctAnswer, then uppercase it. Add this to the end of the askQuestion() method, just after correctAnswer is set:

title = countries[correctAnswer].uppercased()

With that done, you can run the game and it's now almost playable: you'll get three different flags each time, and the flag the player needs to tap on will have its name shown at the top.

Your game so far: three different flags, with one correct answer shown at the top.

Of course, there's one piece missing: the user can tap on the flag buttons, but they don't actually do anything. Let's fix that…

Hacking with Swift is sponsored by RevenueCat.

SPONSORED Take the pain out of configuring and testing your paywalls. RevenueCat's Paywalls allow you to remotely configure your entire paywall view without any code changes or app updates.

Click to save your free spot now

Sponsor Hacking with Swift and reach the world's largest Swift community!

BUY OUR BOOKS
Buy Pro Swift Buy Pro SwiftUI Buy Swift Design Patterns Buy Testing Swift Buy Hacking with iOS Buy Swift Coding Challenges Buy Swift on Sundays Volume One Buy Server-Side Swift Buy Advanced iOS Volume One Buy Advanced iOS Volume Two Buy Advanced iOS Volume Three Buy Hacking with watchOS Buy Hacking with tvOS Buy Hacking with macOS Buy Dive Into SpriteKit Buy Swift in Sixty Seconds Buy Objective-C for Swift Developers Buy Beyond Code

Was this page useful? Let us know!

Average rating: 4.9/5

 
Unknown user

You are not logged in

Log in or create account
 

Link copied to your pasteboard.