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Sending and receiving orders over the internet

Paul Hudson    @twostraws   

iOS comes with some fantastic functionality for handling networking, and in particular the URLSession class makes it surprisingly easy to send and receive data. If we combine that with Codable to convert Swift objects to and from JSON, we can use a new URLRequest struct to configure exactly how data should be sent, we can accomplish great things in about 20 lines of code.

First, let’s create a method we can call from our Place Order button – add this to CheckoutView:

func placeOrder() async {

Just like when we were downloading data using URLSession, uploading is also done asynchronously.

Now modify the Place Order button to this:

Button("Place Order", action: placeOrder)

That code won’t work, and Swift will be fairly clear why: it calls an asynchronous function from a function that does not support concurrency. What it means is that our button expects to be able to run its action immediately, and doesn’t understand how to wait for something – even if we wrote await placeOrder() it still wouldn’t work, because the button doesn’t want to wait.

Previously I mentioned that onAppear() didn’t work with these asynchronous functions, and we needed to use the task() modifier instead. That isn’t an option here because we’re executing an action rather than just attaching modifiers, but Swift provides an alternative: we can create a new task out of thin air, and just like the task() modifier this will run any kind of asynchronous code we want.

In fact, all it takes is placing our await call inside a task, like this:

Button("Place Order") {
    Task {
        await placeOrder()

And now we’re all set – that code will call placeOrder() asynchronously just fine. Of course, that function doesn’t actually do anything just yet, so let’s fix that now.

Inside placeOrder() we need to do three things:

  1. Convert our current order object into some JSON data that can be sent.
  2. Tell Swift how to send that data over a network call.
  3. Run that request and process the response.

The first of those is straightforward, so let’s get it out of the way. We'll use JSONEncoder to archive our order by adding this code to placeOrder():

guard let encoded = try? JSONEncoder().encode(order) else {
    print("Failed to encode order")

That code won't work yet because the Order class doesn't conform to the Codable protocol. That's an easy change, though – modify its class definition to this:

class Order: Codable {

The second step means using a new type called URLRequest, which is like a URL except it gives us options to add extra information such as the type of request, user data, and more.

We need to attach the data in a very specific way so that the server can process it correctly, which means we need to provide two extra pieces of data beyond just our order:

  1. The HTTP method of a request determines how data should be sent. There are several HTTP methods, but in practice only GET (“I want to read data”) and POST (“I want to write data”) are used much. We want to write data here, so we’ll be using POST.
  2. The content type of a request determines what kind of data is being sent, which affects the way the server treats our data. This is specified in what’s called a MIME type, which was originally made for sending attachments in emails, and it has several thousand highly specific options.

So, the next code for placeOrder() will be to create a URLRequest object, then configure it to send JSON data using a HTTP POST request. We can then use that to upload our data using URLSession, and handle whatever comes back.

Of course, the real question is where to send our request, and I don’t think you really want to set up your own web server in order to follow this tutorial. So, instead we’re going to use a really helpful website called – it lets us send any data we want, and will automatically send it back. This is a great way of prototyping network code, because you’ll get real data back from whatever you send.

Add this code to placeOrder() now:

let url = URL(string: "")!
var request = URLRequest(url: url)
request.setValue("application/json", forHTTPHeaderField: "Content-Type")
request.httpMethod = "POST"

That first line contains a force unwrap for the URL(string:) initializer, which means “this returns an optional URL, but please force it to be non-optional.” Creating URLs from strings might fail because you inserted some gibberish, but here I hand-typed the URL so I can see it’s always going to be correct – there are no string interpolations in there that might cause problems.

At this point we’re all set to make our network request, which we’ll do using a new method called URLSession.shared.upload() and the URL request we just made. So, go ahead and add this to placeOrder():

do {
    let (data, _) = try await URLSession.shared.upload(for: request, from: encoded)
    // handle the result    
} catch {
    print("Checkout failed: \(error.localizedDescription)")

Now for the important work: we need to read the result of our request for times when everything has worked correctly. If something went wrong – perhaps because there was no internet connection – then our catch block will be run, so we don’t have to worry about that here.

Because we’re using the, we’ll actually get back the same order we sent, which means we can use JSONDecoder to convert that back from JSON to an object.

To confirm everything worked correctly we’re going to show an alert containing some details of our order, but we’re going to use the decoded order we got back from Yes, this ought to be identical to the one we sent, so if it isn’t it means we made a mistake in our coding.

Showing an alert requires properties to store the message and whether it’s visible or not, so please add these two new properties to CheckoutView now:

@State private var confirmationMessage = ""
@State private var showingConfirmation = false

We also need to attach an alert() modifier to watch that Boolean, and show an alert as soon as it's true. Add this modifier below the navigation title modifiers in CheckoutView:

.alert("Thank you!", isPresented: $showingConfirmation) {
    Button("OK") { }
} message: {

And now we can finish off our networking code: we’ll decode the data that came back, use it to set our confirmation message property, then set showingConfirmation to true so the alert appears. If the decoding fails – if the server sent back something that wasn’t an order for some reason – we’ll just print an error message.

Add this final code to placeOrder(), replacing the // handle the result comment:

let decodedOrder = try JSONDecoder().decode(Order.self, from: data)
confirmationMessage = "Your order for \(decodedOrder.quantity)x \(Order.types[decodedOrder.type].lowercased()) cupcakes is on its way!"
showingConfirmation = true

If you try running it now you should be able to select the exact cakes you want, enter your delivery information, then press Place Order to see an alert appear – it's all working nicely!

We're not quite done, though, because right now our networking has a small but invisible problem. To see what it is I want to introduce you to a tiny bit of debugging with Xcode: we're going to pause our app, so we can inspect a particular value.

First, click on the line number next to the `let url = URL…" line. A blue arrow should appear there, which is Xcode's way of saying we've placed a breakpoint there. This tells Xcode to pause execution when that line is reached, so we can poke around in all our data.

Now go ahead and run the app again, enter some shipping data, then place the order. All being well your app should pause, Xcode should come to the front, and that line of code should highlighted because it's about to be run.

All being well, you should see Xcode's debug console in the bottom right of the Xcode window – it's normally where all Apple's internal log messages appear, but right now it should say "(lldb)". LLDB is the name of Xcode's debugger, and we can run commands here to explore our data.

I'd like you to run this command there: p String(decoding: encoded, as: UTF8.self). That converts our encoded data back to a string, and prints it out. You should see it has lots of underscored variable names along with the observation registrar provided to us by the @Observable macro.

Our code doesn't actually care about this, because we're sending all the properties up with the underscored names, the server sends them back to us with the same names, and we decoded them back to the underscored properties. But when you're working with a real server these names matter – you need to send the actual names up, rather than the weird versions produced by the @Observable macro.

This means we need to create some custom coding keys for the Order class. This is rather tedious, particularly for classes like this one where we want to save and load quite a few properties, but it's the best way to ensure our networking is done properly.

So, open up the Order class and add this nested enum there:

enum CodingKeys: String, CodingKey {
    case _type = "type"
    case _quantity = "quantity"
    case _specialRequestEnabled = "specialRequestEnabled"
    case _extraFrosting = "extraFrosting"
    case _addSprinkles = "addSprinkles"
    case _name = "name"
    case _city = "city"
    case _streetAddress = "streetAddress"
    case _zip = "zip"

If you run the code again you should find you can run the p command again by pressing the up cursor key and return, and this time the data being sent and received is much cleaner.

With that final code in place our networking code is complete, and in fact our app is complete too.

We’re done! Well, I’m done – you still have some challenges to complete!

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