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Flashzilla: Wrap up

Paul Hudson    @twostraws   

This was another big project, but also another one where we covered some really great techniques like gestures, hit testing, timers, and more. When these features work together we can do remarkable things in our apps, providing an experience to users that is seamless and delightful.

You also saw once again the importance of ensuring accessibility in our apps. It’s easy to get carried away with cool gestures and more, but then forget that straying from standard UI also means we need to up our game when it comes to VoiceOver and more. Anyone can make a good idea, but to make a great app means you’ve taken into account the needs of everyone.

Review what you learned

Anyone can sit through a tutorial, but it takes actual work to remember what was taught. It’s my job to make sure you take as much from these tutorials as possible, so I’ve prepared a short review to help you check your learning.

Click here to review what you learned in this project.

Challenge

One of the best ways to learn is to write your own code as often as possible, so here are some ways you should try extending this app to make sure you fully understand what’s going on.

  1. When adding a card, the text fields keep their current text. Fix that so that the textfields clear themselves after a card is added.
  2. If you drag a card to the right but not far enough to remove it, then release, you see it turn red as it slides back to the center. Why does this happen and how can you fix it? (Tip: think about the way we set offset back to 0 immediately, even though the card hasn’t animated yet. You might solve this with a ternary within a ternary, but a custom modifier will be cleaner.)
  3. For a harder challenge: when the users gets an answer wrong, add that card back into the array so the user can try it again. Doing this successfully means rethinking the ForEach loop, because relying on simple integers isn’t enough – your cards need to be uniquely identifiable.

Still thirsty for more? Try upgrading our loading and saving code in two ways:

  1. Make it use an alternative approach to saving data, e.g. documents JSON rather than UserDefaults, or SwiftData – this is generally a good idea, so you should get practice with this.
  2. Try to find a way to centralize the loading and saving code for the cards. You might need to experiment a little to find something you like!

Hacking with Swift+ subscribers can get a complete video solution for this checkpoint here: Solution to Flashzilla. If you don’t already subscribe, you can start a free trial today.

BUILD THE ULTIMATE PORTFOLIO APP Most Swift tutorials help you solve one specific problem, but in my Ultimate Portfolio App series I show you how to get all the best practices into a single app: architecture, testing, performance, accessibility, localization, project organization, and so much more, all while building a SwiftUI app that works on iOS, macOS and watchOS.

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