UPGRADE YOUR SKILLS: Learn advanced Swift and SwiftUI on Hacking with Swift+! >>

How to provide default values for parameters

Paul Hudson    @twostraws   

Updated for Xcode 15

Adding parameters to functions lets us add customization points, so that functions can operate on different data depending on our needs. Sometimes we want to make these customization points available to keep our code flexible, but other times you don’t want to think about it – you want the same thing nine times out of ten.

For example, previously we looked at this function:

func printTimesTables(for number: Int, end: Int) {
    for i in 1...end {
        print("\(i) x \(number) is \(i * number)")
    }
}

printTimesTables(for: 5, end: 20)

That prints any times table, starting at 1 times the number up to any end point. That number is always going to change based on what multiplication table we want, but the end point seems like a great place to provide a sensible default – we might want to count up to 10 or 12 most of the time, while still leaving open the possibility of going to a different value some of the time.

To solve this problem, Swift lets us specify default values for any or all of our parameters. In this case, we could set end to have the default value of 12, meaning that if we don’t specify it 12 will be used automatically.

Here’s how that looks in code:

func printTimesTables(for number: Int, end: Int = 12) {
    for i in 1...end {
        print("\(i) x \(number) is \(i * number)")
    }
}

printTimesTables(for: 5, end: 20)
printTimesTables(for: 8)

Notice how we can now call printTimesTables() in two different ways: we can provide both parameters for times when we want it, but if we don’t – if we just write printTimesTables(for: 8) – then the default value of 12 will be used for end.

We’ve actually seen a default parameter in action, back in some code we used before:

var characters = ["Lana", "Pam", "Ray", "Sterling"]
print(characters.count)
characters.removeAll()
print(characters.count)

That adds some strings to an array, prints its count, then removes them all and prints the count again.

As a performance optimization, Swift gives arrays just enough memory to hold their items plus a little extra so they can grow a little over time. If more items are added to the array, Swift allocates more and more memory automatically, so that as little as possible is wasted.

When we call removeAll(), Swift will automatically remove all the items in the array, then free up all the memory that was assigned to the array. That’s usually what you’ll want, because after all you’re removing the objects for a reason. But sometimes – just sometimes – you might be about to add lots of new items back into the array, and so there’s a second form of this function that removes the items while also keeping the previous capacity:

characters.removeAll(keepingCapacity: true)

This is accomplished using a default parameter value: keepingCapacity is a Boolean with the default value of false so that it does the sensible thing by default, while also leaving open the option of us passing in true for times we want to keep the array’s existing capacity.

As you can see, default parameter values let us keep flexibility in our functions without making them annoying to call most of the time – you only need to send in some parameters when you need something unusual.

BUILD THE ULTIMATE PORTFOLIO APP Most Swift tutorials help you solve one specific problem, but in my Ultimate Portfolio App series I show you how to get all the best practices into a single app: architecture, testing, performance, accessibility, localization, project organization, and so much more, all while building a SwiftUI app that works on iOS, macOS and watchOS.

Get it on Hacking with Swift+

Sponsor Hacking with Swift and reach the world's largest Swift community!

BUY OUR BOOKS
Buy Pro Swift Buy Pro SwiftUI Buy Swift Design Patterns Buy Testing Swift Buy Hacking with iOS Buy Swift Coding Challenges Buy Swift on Sundays Volume One Buy Server-Side Swift Buy Advanced iOS Volume One Buy Advanced iOS Volume Two Buy Advanced iOS Volume Three Buy Hacking with watchOS Buy Hacking with tvOS Buy Hacking with macOS Buy Dive Into SpriteKit Buy Swift in Sixty Seconds Buy Objective-C for Swift Developers Buy Beyond Code

Was this page useful? Let us know!

Average rating: 4.8/5

 
Unknown user

You are not logged in

Log in or create account
 

Link copied to your pasteboard.