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filter()
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.PLUS: A huge and growing collection of solutions for challenges in the 100 Days of SwiftUI and elsewhere, a complete archive of HWS+ live streams, access to videos from Hacking with Swift Live 2020 and 2021.
Even more courses are on the way: debugging, testing, and of course lots more SwiftUI – I have an epic collection of tutorials coming, and I can’t wait to share them all with you.
Your Hacking with Swift+ membership gets you every subscriber-only article and video published now and in the future, plus an incredible amount of extras!
Every subscriber gets immediate access to the full range amazing tutorials written for Hacking with Swift+ subscribers, plus the ad-free browsing experience, downloadable projects, monthly live streams, private forum access, and more.
But above and beyond all that you'll also receive exclusive subscriber-only thank you gifts every year – it's the least I can do to show how grateful I am that you're supporting my work.
This has some important terms and conditions, so please read the following carefully!
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The articles produced for Hacking with Swift+ are all new and exclusive to subscribers, but after subscribing for 18 months you'll also gain free online access to over a dozen of my books. This means your subscription grows as you do, making Hacking with Swift+ the largest and most comprehensive subscription around.
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Every Hacking with Swift+ subscriber is invited to join my private monthly live streams on YouTube, where I build a complete app from scratch while answering questions along the way. This is your chance to get involved and explore projects being written live, and these streams are always hugely popular.
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If you're an absolute beginner you should start with my free 100 Days of SwiftUI course, which teaches you the fundamentals of Swift and SwiftUI. However, Hacking with Swift+ includes complete solutions to all the checkpoints and milestones in the 100 Days of SwiftUI series, making it the perfect companion as you're learning.
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There are three challenges for WeSplit, including adding section headers and showing a grand total. Let’s solve them now…
This question is really trying to get a grip on your knowledge of functional programming, without getting into the murkier territory of functors, monads, and category theory.
Getting observable objects right is one of the keys to having a smooth experience with SwiftUI, but getting them wrong is a sure-fire recipe for massive performance problems no matter what platform you’re writing for.
If I were to boil functional programming down to just two rules, the first one would be this: prefer to write pure functions as often as you can. What are pure functions, and why would you want them? Let’s start by exploring that in detail…
Before we start looking at the data changes this year, there are still more major SwiftUI changes to go over: phase animators and visual effects.
In this article we’re going to build an app to track how much water the user has consumed today, then tie it into a widget so they place a gentle reminder right on their Home Screen.
In this stream we're going to build a SwiftUI and SwiftData app that monitors how long Xcode takes to build your projects, then uses that to calculate how much time and money you would save by upgrading to a newer Mac.
Particle systems let us create special effects such as confetti, fire, smoke, rain, and snow, all by adjusting a range of inputs. In this article we’re going to build our own particle system entirely driven by SwiftUI, so you can easily add some sparkle to your apps.
UPDATED: Although many apps work great when paid for up front, many more work better when using a freemium model – you get lots of downloads of a free app, then charge for some kind of premium service. In this article we’re going to limit our app unless the user has paid for an unlock, but we’ll be using a flexible approach you can adapt easily.
Boxing allows us to wrap up a struct in a class, to make it easy to share in several places. I’ve touched on boxing briefly previously, but here I want to take the concept much further to add useful protocol conformances that really powerful up its usefulness.
This challenge asks you to add create a custom arrow shape, make it animatable, then create a color cycling rectangle with controls for gradient angle. Let’s tackle it now…
So far we’ve tried very hard to look for ways we can implement platform adjustments and workarounds to enable maximum code reuse between iOS and macOS, but now we need to go further because getting the Home view to work requires something quite custom.
Here’s where things start to get really interesting: taking the code we wrote and making it cross-platform. We’ll ultimately be porting to macOS, tvOS, and watchOS, but no matter which platform you want to build for you’ll need to follow this part as we do a bunch of important set up work.
The last part of cleaning up CloudKit involves upgrading our Awards to include chat messages, updating our localization to include all the new UI we’ve added, and fixing a small SwiftUI bug – just enough to leave CloudKit in good shape before we move on.
This sounds like a trick question because so many people rail against singletons, but the real challenge is actually providing a good answer – places where singletons actually work.
In the first part of this tutorial we looked at the underlying problem that type erasure is trying to solve, and tried out Swift’s approach using AnySequence
. In this second part we’re going to adapt Swift’s own solution to get real type erasure for our own code.
This challenge asks you add a photo credit to resort images, handle loading and saving of favorite resorts, then add sorting options to the main listing. Let’s tackle it now…
Welcome to Unwrap Live 2024! This is a full-day series of workshops helping you learn to build great apps for Apple Vision Pro. In this first part we'll explore what it takes to convert an app from iPadOS to visionOS!
In this stream we're going to build a trivial game with SwiftUI, but then look at ways we can make it more interesting through difficulty variations – there's so much room to experiment!
This challenge asks you to adjust the BetterRest user interface to have sections, a picker, and an always-present bedtime calculation. Let’s tackle it now…
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