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SOLVED: Adding shadow to text hides the "1"

Forums > SwiftUI

Hi,

I can't explain why this happens. But as soon as I put a "1" via the "countTime" variable in the text control, it dissapears. But only if I add a shadow to the text. Without .shadow, the "1" is shown. Here is the code section:

VStack {
                    Text("\(Int(self.countTime))")
                        .bold().font(.system(size: 80, design: .rounded))
                        .foregroundColor(palette_mint_dark)
                        .padding(-19)
                        .shadow(radius: 2)
                    Text("minutes left")
                        .fontWeight(.light)
                    Text("\(Int(self.countTime))")
                        .fontWeight(.light)
                        .foregroundColor(.gray)
                        .padding(1)

                }

Please find here the full code:

//
//  ContentView.swift
//  Nuvora
//
//  Created by Pohl, Kay on 23.12.21.
//

import SwiftUI
import UserNotifications

//########################################################################
//Landing Page ###########################################################
//########################################################################
struct ContentView: View {

    var body: some View {
        NavigationView{
            ZStack{

                VStack(spacing: 0.0) {

                    Header() //Header View
                    Spacer ()
                    Main() //Main View
                    Spacer()
                    Spacer()
                    Bottom() //Bottom View

                }
            }
            .navigationTitle("")
            .navigationBarHidden(true)

        }

    }

}

//########################################################################
//Extensions #############################################################
//########################################################################

//Color extension
extension Color {
    init(_ hex: UInt, alpha: Double = 1) {
        self.init(
            .sRGB,
            red: Double((hex >> 16) & 0xFF) / 255,
            green: Double((hex >> 8) & 0xFF) / 255,
            blue: Double(hex & 0xFF) / 255,
            opacity: alpha
        )
    }
}

//########################################################################
//Classes ################################################################
//########################################################################
class NotificationManger {

    static let instance = NotificationManger()

    func requestAuthorization(){
        let options: UNAuthorizationOptions = [.alert, .sound, .badge]
        UNUserNotificationCenter.current().requestAuthorization(options: options) { success, error in
            if let error = error {
                print("ERROR: \(error)")
            } else {
                print("Success")
            }
        }
    }

    func scheduleNotification(param: Int = 0) {

        let content = UNMutableNotificationContent()
        content.title = "Nuvora Notification"
        content.subtitle = "It is time to go home!"
        content.sound   = .default

        let trigger = UNTimeIntervalNotificationTrigger(timeInterval: TimeInterval(param) * 60, repeats: false)

        let request = UNNotificationRequest(identifier: "MSG", content: content, trigger: trigger)
        UNUserNotificationCenter.current().add(request)
    }
}

//########################################################################
//Previews ###############################################################
//########################################################################
struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

//  Created by Kay Pohl
//  24.12.2021

//########################################################################
//Header View ############################################################
//########################################################################
struct Header: View {

    let pallette_mint =  Color(0x219EBC)
    var body: some View {

        VStack(alignment: .leading, spacing: 0) {
            HStack {
                Text("Nuvora")
                    .bold()
                    .foregroundColor(.white)
                    .font(.system(size:45, design: .rounded))
                Spacer()
                NavigationLink(destination: Settings()){
                    Image(systemName: "gearshape.fill")
                        .resizable()
                        .frame(width: 28.0, height: 28.0)
                        .foregroundColor(.white)
                }
            }
            Text("Take care of your working time")
                .font(.subheadline)
                .fontWeight(.light)
                .bold()
                .foregroundColor(.black)
        }
        //.frame(maxWidth: .infinity, alignment: .leading)
        .padding()
        .background(pallette_mint)
        .shadow(radius: 20)

    }

}

//########################################################################
//Main View ##############################################################
//########################################################################
struct Main: View {

    //Timer settings
    @State var start = false
    @State var startTime : CGFloat = 1
    @State var countTime = 0
    @State var seccount = 0
    @State var time = Timer.publish(every: 0.5, on: .main, in: .common).autoconnect()

    //Color assign
    let pallette_orange_light =  Color(0xFFB703)
    let palette_mint_light = Color(0x8ecae6)
    let palette_mint_dark = Color(0x023047)
    let palette_orange_dark = Color(0xfb8500)
    let pallette_mint =  Color(0x219EBC)

    var body: some View {

        //Configure Circle gradient
        let gradient = Gradient(colors: [palette_mint_light, pallette_mint])
        let linearGradient = LinearGradient(gradient: gradient, startPoint: .top, endPoint: .bottom)
        let style = StrokeStyle(lineWidth: 15,
                                lineCap: .round,
                                lineJoin: .round,
                                miterLimit: 1,
                                dash: [],
                                dashPhase: 0)
        //Circle and Time
        VStack {
            ZStack{
                Circle()
                    .stroke(Color.gray.opacity(0.08), style: StrokeStyle(lineWidth: 20, lineCap: .round))
                    .frame(width: 320, height: 320)
                Circle()
                    .trim(from: 0, to: 1 - ((startTime - CGFloat(countTime)) / startTime) )
                    .stroke(linearGradient, style: style)
                    .rotationEffect(.degrees(-90))
                    .frame(width: 320, height: 320)
                    .animation(Animation.linear(duration: 1), value: 1)
                    .shadow(radius: 5)

                VStack {
                    Text("\(Int(self.countTime))")
                        .bold().font(.system(size: 80, design: .rounded))
                        .foregroundColor(palette_mint_dark)
                        .padding(-19)
                        .shadow(radius: 2)
                    Text("minutes left")
                        .fontWeight(.light)
                    Text("\(Int(self.countTime))")
                        .fontWeight(.light)
                        .foregroundColor(.gray)
                        .padding(1)

                }

            }.padding(40)

            //Buttons
            HStack {
                //Play & Pause
                Button(action: {
                    if self.countTime == 0{

                        self.countTime = Int(self.startTime)

                    }

                    if self.start == false{
                        print("Start notification Manager")
                        NotificationManger.instance.scheduleNotification(param: self.countTime)
                    }

                    if self.start == true{
                        print("Stop notification Manager")
                        UNUserNotificationCenter.current().removeAllPendingNotificationRequests()
                        self.seccount = 0
                    }

                    self.start.toggle()

                }) {
                    HStack(spacing: 20){

                        Image(systemName: self.start ? "pause.fill" : "play.fill")
                            .foregroundColor(.white)

                        Text(self.start ? "Pause" : "Start")
                            .foregroundColor(.white)
                    }
                    .padding(.vertical)
                    .frame(width: (UIScreen.main.bounds.width / 2) - 55)
                    .background(pallette_orange_light)
                    .clipShape(Capsule())
                    .shadow(radius: 6)
                }

                Spacer()

                //Restart
                Button(action: {

                    //self.countTime = self.startTime
                    self.start = false
                    self.countTime = Int(self.startTime)
                    self.seccount = 0
                    UNUserNotificationCenter.current().removeAllPendingNotificationRequests()

                }) {
                    HStack(spacing: 20){

                        Image(systemName: "arrow.clockwise")
                            .foregroundColor(pallette_orange_light)

                        Text("Restart")
                            .foregroundColor(pallette_orange_light)
                    }
                    .padding(.vertical)
                    .frame(width: (UIScreen.main.bounds.width / 2) - 55)
                    .background(

                        Capsule()
                            .stroke(pallette_orange_light, lineWidth: 2)
                    )
                    .shadow(radius: 6)
                }

            }
            .padding(.horizontal, 40)
        }// Ask for sending local notification
        .onAppear(perform: {

            UNUserNotificationCenter.current().requestAuthorization(options: [.badge,.sound,.alert]) { (_, _) in
            }
            countTime = Int(startTime)
        })
        //Fires every second
        .onReceive(self.time) { (_) in
            //if Timer is active
            if self.start{
                //if Timer is not finished
                if self.countTime > 0{
                    //Count seconds until 60
                    self.seccount += 1
                    //print(self.seccount)
                    print(self.countTime)
                    //If seconds reached 60 count minutes
                    if self.seccount > 59{
                        self.countTime -= 1
                        self.seccount = 0
                    }

                }
                else{

                    self.start.toggle()

                }

            }

        }

    }
}

//########################################################################
//Bottom View ############################################################
//########################################################################
struct Bottom: View {
    var body: some View {
        let pallette_mint =  Color(0x219EBC)
        Text("Made with ")
            .foregroundColor(.secondary)
        + Text(Image(systemName: "heart.fill"))
            .foregroundColor(pallette_mint)
        + Text(" by myself")
            .foregroundColor(.secondary)
    }
}

I am using Xcode 13.2.1 and don't know how to fix that. Can someone please test it and try to reproduce it?

Thanks in advance Kay

2      

If you switch the order of the padding and shadow modifiers, does that give you the result you want? Remember that the order of modifiers matters in SwiftUI.

3      

You have minus padding so the shadow start from there and will go on top of the text. So try putting a positive padding on.

.padding(-19)
.shadow(radius: 2)

3      

Hello @roosterboy, Hello @NigelGee,

both of your answers work. Thanks for that. To be honest, I am still confused why this just affects the number 1 and not 0,2,3 ....

Kay

2      

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