Thought of posting my solution to the challenge in the Guess the Flag: Wrap up.
For resetting the game after 8 turns, I've decided to do it in the same alert and use other state variables to control the content of the alert.
import SwiftUI
struct ContentView: View {
@State private var showingScore = false
@State private var score = 0
@State private var currentGame = 1
@State private var scoreTitle = ""
@State private var alertButton = ""
@State private var scoreType = ""
@State private var countries = ["Estonia", "France", "Germany", "Ireland", "Italy", "Nigeria", "Poland", "Russia", "Spain", "UK", "US"].shuffled()
@State private var correctAnswer = Int.random(in: 0...2)
private let gameNumber = 8
var body: some View {
ZStack {
RadialGradient(stops: [
.init(color: Color(red: 0.1, green: 0.2, blue: 0.45), location: 0.3),
.init(color: Color(red: 0.76, green: 0.15, blue: 0.26), location: 0.3),
], center: .top, startRadius: 200, endRadius: 400)
.ignoresSafeArea()
VStack {
Spacer()
Text("Guess the Flag")
.font(.largeTitle.weight(.bold))
.foregroundColor(.white)
VStack(spacing: 15) {
VStack {
Text("Tap the flag of")
.foregroundColor(.secondary)
.font(.subheadline.weight(.heavy))
Text(countries[correctAnswer])
.font(.largeTitle.weight(.semibold))
}
ForEach(0..<3) { number in
Button {
flagTapped(number)
} label: {
Image(countries[number])
.renderingMode(.original)
.clipShape(Capsule())
.shadow(radius: 5)
}
}
}
.frame(maxWidth: .infinity)
.padding(.vertical, 20)
.background(.regularMaterial)
.clipShape(RoundedRectangle(cornerRadius: 20))
Spacer()
Spacer()
Text("Score: \(score)")
.foregroundColor(.white)
.font(.title.bold())
Text("Game \(currentGame)")
.foregroundColor(.white)
.font(.subheadline.weight(.bold))
Spacer()
}
.padding()
.alert(scoreTitle, isPresented: $showingScore) {
Button(alertButton, action: askQuestion)
} message: {
Text("Your \(scoreType) is \(score)")
}
}
}
func askQuestion() {
countries.shuffle()
correctAnswer = Int.random(in: 0...2)
currentGame = currentGame < gameNumber ? currentGame + 1 : 1
if currentGame == 1 {
score = 0
}
}
func flagTapped(_ number: Int) {
if number == correctAnswer {
scoreTitle = "Correct 👍🏼"
score += 1
} else {
scoreTitle = "Wrong 👎 That's the flag of \(countries[number])"
score -= 1
}
alertButton = currentGame == gameNumber ? "Restart Game" : "Continue"
scoreType = currentGame == gameNumber ? "final score" : "score"
showingScore = true
}
}