NEW: Nominations are now open for the 2019 Swift Community Awards! >>

DAY 33

Project 6, part 2


Today we’re going to be getting into more advanced animations, and it’s where you’ll start to get a deeper understanding of how animations work and how you can customize them to a remarkable degree.

There’s a famous industrial designer from Germany called Dieter Rams. You might not have heard of him, but you’ve certainly seen his work – his designs have hugely inspired Apple’s own designs for years, from the iPod to the iMac and the Mac Pro. He once said, “good design is making something intelligible and memorable; great design is making something memorable and meaningful.”

SwiftUI’s powerful animations system lets us create memorable animations easily enough, but the meaningful part is up to you – does your animation merely look good, or does it convey extra information to the user?

That’s not to say animations can’t just look good; there’s always some room for whimsy in app development. But when important changes are happening, it’s important we try to help user understand what’s changing and why. In SwiftUI, this is largely the job of transitions, which you’ll meet today.

Today you have four topics to work through, in which you’ll learn about multiple animations, gesture animations, transitions, and more.

Need help? Tweet me @twostraws!

100 Days of SwiftUI


The 100 Days of SwiftUI is a free collection of videos, tutorials, tests, and more to help you learn SwiftUI faster. Click here to learn more, or watch the video below.

Back to 100 Days of SwiftUI