Now that our app is complete, it’s time for a quick recap what you learned, a short test to make sure you’ve understood what was taught, then another set of challenges – exercises designed to get you writing your own code as quickly as possible.
I do not provide the answers to these challenges. This is intentional: I want you to figure it out by yourself rather than just looking at someone else’s work.
John Carmack once said, “focused, hard work is the real key to success. Keep your eyes on the goal, and just keep taking the next step towards completing it. If you aren't sure which way to do something, do it both ways and see which works better.”
So, I hope you will agree that trying things out for yourself, making mistakes, and finding solutions is key to learning.
Today you should work through the wrap up chapter for project 2, complete its review, then work through all three of its challenges.
Once you’re done, tell other people: you’ve completed your first iOS game, you’ve passed the test, and you’ve even extended it with your own code.
You should be proud of what you’ve accomplished – good job!
Need help? Tweet me @twostraws!
SPONSORED Fernando's book will guide you in fixing bugs in three real, open-source, downloadable apps from the App Store. Learn applied programming fundamentals by refactoring real code from published apps. Hacking with Swift readers get a $10 discount!
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