Getting ready for a job interview is tough work, so I’ve prepared a whole bunch of common questions and answers to help give you a jump start. But before you get into them, let me explain the plan in more detail…
Watch the video here, or read the article below
Once you’ve polished your resume, prepped your portfolio, and applied for the job of your dreams, you still have one major hurdle to get through: the interviews, which might be an hour if you’re lucky, or potentially a day or two if it’s for a bigger company or a more senior role.
I’ve done a lot of job interviews in my time, and I’m also responsible for maintaining the world’s largest collection of interview questions for Swift developers – questions that are specifically and directly used by countless companies around the world. So, I tell you the kinds of things you’re likely to be asked in your interview, but that’s not enough by itself.
Yes, if I were to tell you all the most popular interviews questions, it would give you something to plan for and prepare for, and hopefully would give you extra confidence when walking into the interview that you have good answers ready. But it wouldn’t do much to help you structure those answers – it wouldn’t give you guidance on what to include in your answer, or how to structure things, and so on.
So, this section of Hacking with Swift+ is designed to solve that problem: not only have I selected the most common interview questions for you, but I’ve also answered them in detail, explained the approach I would take, and often provided code samples to, so you have the complete toolkit needed to really ace your next interview.
You’ll see a few things come up regularly, and I want to repeat them here:
There’s one bonus tip that isn’t about iOS: if they ask you whether you’d like some coffee or something, say yes. I don’t care if you don’t want coffee – ask for tea, or water, or soda, or something, just take the drink. Why? Because when they ask you a tough question, you can take a sip of your drink and pause for just a moment, and in doing so buy yourself a few seconds to phrase your answer as best as you can. Seriously, it works – take the drink!
Here's just a sample of the other tutorials, with each one coming as an article to read and as a 4K Ultra HD video.
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SwiftUI gives us a modifier to make simple shadows, but if you want something more advanced such as inner shadows or glows, you need to do extra work. In this article I’ll show you how to get both those effects and more in a customizable, flexible way.
Assertions allow us to have Swift silently check the state of our program at runtime, but if you want to get them right you need to understand some intricacies. In this article I’ll walk you through the five ways we can make assertions in Swift, and provide clear advice on which to use and when.
In this article you’ll learn how memoization can dramatically boost the performance of slow functions, and how easy Swift makes it thanks to its generics and closures.
Before you dive in to the first article in this course, I want to give you a brief overview of our goals, how the content is structured, as well as a rough idea of what you can expect to find.
In this article we’re going to look at the map()
function, which transforms one thing into another thing. Along the way we’ll also be exploring some core concepts of functional programming, so if you read no other articles in this course at least read this one!
Swift’s optionals are implemented as simple enums, with just a little compiler magic sprinkled around as syntactic sugar. However, they do much more than people realize, and in this article I’m going to demonstrate some of their power features that can really help you write better code – and blow your mind along the way.
Trees are an extraordinarily simple, extraordinarily useful data type, and in this article we’ll make a complete tree data type using Swift in just a few minutes. But rather than just stop there, we’re going to do something quite beautiful that I hope will blow your mind while teaching you something useful.
Anyone can write Swift code to fetch network data, but much harder is knowing how to write code to do it respectfully. In this article we’ll look at building a considerate network stack, taking into account the user’s connection, preferences, and more.
Phantom types are a powerful way to give the Swift compiler extra information about our code so that it can stop us from making mistakes. In this article I’m going to explain how they work and why you’d want them, as well as providing lots of hands-on examples you can try.
It’s not hard to make a basic property wrapper, but if you want one that automatically updates the body
property like @State
you need to do some extra work. In this article I’ll show you exactly how it’s done, as we build a property wrapper capable of reading and writing documents from our app’s container.
Generics are one of the most powerful features of Swift, allowing us to write code once and reuse it in many ways. In this article we’ll explore how they work, why adding constraints actually helps us write more code, and how generics help solve one of the biggest problems in Swift.
In this article I’m going to walk you through building a WaveView
with SwiftUI, allowing us to create beautiful waveform-like effects to bring your user interface to life.
UPDATED: While I’m sure you’re keen to get started programming immediately, please give me a few minutes to outline the goals of this course and explain why it’s different from other courses I’ve written.
Apple’s Voice Memos app is great, but wouldn’t it be nice to be able to search your recordings? With the Speech framework we can do just that, and with SwiftUI we can add on a simple UI without much work.
The last part of cleaning up CloudKit involves upgrading our Awards to include chat messages, updating our localization to include all the new UI we’ve added, and fixing a small SwiftUI bug – just enough to leave CloudKit in good shape before we move on.
In this stream we're going to build a macOS app that helps you remember the digits of pi. The concept is simple, and a rough implementation is simple, but then we'll make it better!
In this second part of our Metal shader exploration, we're going to look at making shaders adjust their results over time using a SwiftUI TimelineView
.
In a previous article I showed you a smart, simple and safe way of fetching data from the internet using Combine. This article I want to look at how to handle multiple network requests safely, ensuring that both complete before you update your user interface.
As with so many good interview answers, you should aim to provide a succinct summary first, then expand on your answer with some specifics and examples, and finally get into more nuanced territory based on your real-world experiences.
In my book SwiftData by Example we build a complete introductory project with SwiftUI and SwiftData. At the end I lay out three challenges to help you build your skills further, and we'll solve them here – then go on to solve five bonus challenges too!
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