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Wrap up

This wasn't a complicated project, but I hope it was a satisfying one. The addition of new techniques like SKAudioNode and parallax scrolling should have made it more interesting even for more experienced coders, and it was fun adding the extra bit of polish at the end to make the whole game feel more complete.

If you want to take this project further, you could start by having different kinds of obstacles – the repeating rocks do get a bit tiresome after a while! You could also make the game difficulty ramp up ever so slowly, either by decreasing the gap between the rocks or by increasing the world gravity.

To make the game much more challenging, how about introducing a secondary scoring mechanism: perhaps the player could get extra points if they fly through hoops in between the rocks? If you fancy a bigger challenge, how about making it a universal game, i.e. support both iPad and iPhone.

Hacking with Swift is sponsored by Superwall.

SPONSORED Superwall lets you build & test paywalls without shipping updates. Run experiments, offer sales, segment users, update locked features and more at the click of button. Best part? It's FREE for up to 250 conversions / mo and the Superwall team builds out 100% custom paywalls – free of charge.

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Share your success!

One of the most effective motivators of success is sharing your progress with other people – when you tell folks what you're doing and what you've learned, it encourages you to come back for more, which in turn will help you reach your app development goals faster.

So, now that you've done all the hard work it's time to share your success: tell folks that you've completed this project, either by clicking the button below to start composing a tweet, or by writing your own message from scratch. This will definitely encourage you to keep learning, but it will also help other folks discover my work – thank you!

 

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