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Wrap up

Hold up your right hand and repeat after me: “I will never ship an app without running it through Instruments first.” It doesn't take long, it's not difficult, and I promise it will pay off – your user interfaces will be smoother, your code will run faster, and you'll avoid wasting memory, all using a tool that's completely free and you already have installed.

I have, predictably, only touched briefly on the many features of Instruments, Xcode, and the Simulator here, but I hope I've inspired you to learn more. Instruments can tell you exactly what each CPU core is doing at any given time, it can tell you when every object was created and when it was destroyed along with what code triggered it, and it can even simulate user interface interactions to help you stress test your apps!

At the same time, I also snuck in a few more techniques for you to try in your own apps – layer shadows, Core Graphics clipping, and how UIImage has an automatic cache for when you need it.

So: all in all another great technique project, and you’ve learned some important skills that will be useful in every iOS project you make from now on.

Review what you learned

Anyone can sit through a tutorial, but it takes actual work to remember what was taught. It’s my job to make sure you take as much from these tutorials as possible, so I’ve prepared a short review to help you check your learning.

Click here to review what you learned in project 30.

Challenge

One of the best ways to learn is to write your own code as often as possible, so here are three ways you should try your new knowledge to make sure you fully understand what’s going on:

  1. Go through project 30 and remove all the force unwraps. Note: implicitly unwrapped optionals are not the same thing as force unwraps – you’re welcome to fix the implicitly unwrapped optionals too, but that’s a bonus task.
  2. Pick any of the previous 29 projects that interests you, and try exploring it using the Allocations instrument. Can you find any objects that are persistent when they should have been destroyed?
  3. For a tougher challenge, take the image generation code out of cellForRowAt: generate all images when the app first launches, and use those smaller versions instead. For bonus points, combine the getDocumentsDirectory() method I introduced in project 10 so that you save the resulting cache to make sure it never happens again.

As a reminder, here’s the code for getDocumentsDirectory():

func getDocumentsDirectory() -> URL {
    let paths = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)
    return paths[0]
}

LEARN SWIFTUI FOR FREE I have a massive, free SwiftUI video collection on YouTube teaching you how to build complete apps with SwiftUI – check it out!

Share your success!

One of the most effective motivators of success is sharing your progress with other people – when you tell folks what you're doing and what you've learned, it encourages you to come back for more, which in turn will help you reach your app development goals faster.

So, now that you've done all the hard work it's time to share your success: tell folks that you've completed this project, either by clicking the button below to start composing a tweet, or by writing your own message from scratch. This will definitely encourage you to keep learning, but it will also help other folks discover my work – thank you!

 

About the author

Paul Hudson is the creator of Hacking with Swift, the most comprehensive series of Swift books in the world. He's also the editor of Swift Developer News, the maintainer of the Swift Knowledge Base, and a speaker at Swift events around the world. If you're curious you can learn more here.

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