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Wrap up

This was a huge project, and gave you lots to learn about mixing UIKit and SpriteKit, texture atlases, scene transitions, and of course destructible terrain – while also giving you another real-world project under your belt.

This project should also have shown you how you can bring skills together to make something bigger and better: Core Graphics and physics combined to make destructible terrain, and really it wasn’t that hard!

Review what you learned

Anyone can sit through a tutorial, but it takes actual work to remember what was taught. It’s my job to make sure you take as much from these tutorials as possible, so I’ve prepared a short review to help you check your learning.

Click here to review what you learned in project 29.

Challenge

One of the best ways to learn is to write your own code as often as possible, so here are three ways you should try your new knowledge to make sure you fully understand what’s going on:

  1. Add code and UI to track the player scores across levels, then make the game end after one player has won three times.
  2. Add Auto Layout rules for the UI components in our storyboard, allowing them to remain positioned neatly regardless of which iPad size is used.
  3. Use the physics world’s gravity to add random wind to each level, making sure to add a label telling players the direction and strength.
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Share your success!

One of the most effective motivators of success is sharing your progress with other people – when you tell folks what you're doing and what you've learned, it encourages you to come back for more, which in turn will help you reach your app development goals faster.

So, now that you've done all the hard work it's time to share your success: tell folks that you've completed this project, either by clicking the button below to start composing a tweet, or by writing your own message from scratch. This will definitely encourage you to keep learning, but it will also help other folks discover my work – thank you!

 

About the author

Paul Hudson is the creator of Hacking with Swift, the most comprehensive series of Swift books in the world. He's also the editor of Swift Developer News, the maintainer of the Swift Knowledge Base, and a speaker at Swift events around the world. If you're curious you can learn more here.

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