This was a huge project, and gave you lots to learn about mixing UIKit and SpriteKit, texture atlases, scene transitions, and of course destructible terrain – while also giving you another real-world project under your belt.
This project should also have shown you how you can bring skills together to make something bigger and better: Core Graphics and physics combined to make destructible terrain, and really it wasn’t that hard!
Anyone can sit through a tutorial, but it takes actual work to remember what was taught. It’s my job to make sure you take as much from these tutorials as possible, so I’ve prepared a short review to help you check your learning.
One of the best ways to learn is to write your own code as often as possible, so here are three ways you should try your new knowledge to make sure you fully understand what’s going on:
SPONSORED In-app subscriptions are a pain to implement, hard to test, and full of edge cases. RevenueCat makes it straightforward and reliable so you can get back to building your app. Oh, and it's free if your app makes less than $10k/mo.
One of the most effective motivators of success is sharing your progress with other people – when you tell folks what you're doing and what you've learned, it encourages you to come back for more, which in turn will help you reach your app development goals faster.
So, now that you've done all the hard work it's time to share your success: tell folks that you've completed this project, either by clicking the button below to start composing a tweet, or by writing your own message from scratch. This will definitely encourage you to keep learning, but it will also help other folks discover my work – thank you!
Paul Hudson is the creator of Hacking with Swift, the most comprehensive series of Swift books in the world. He's also the editor of Swift Developer News, the maintainer of the Swift Knowledge Base, and a speaker at Swift events around the world. If you're curious you can learn more here.
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