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Wrap up

This wasn’t a complicated project, although it did involve quite a bit of code because of the various ways fireworks are launched. However, it’s a good example of where particle systems can really bring a game to life – we only have two different types here, but they still do wonders as simple special effects.

Plus of course you have yet more Swift coding experience under your belt, now complete with follow(), UIBezierPath, for case let, color blending, and, yes, even the shake gesture – although I wouldn't be surprised if you switch to having a button on the screen to make explosions easier!

Review what you learned

Anyone can sit through a tutorial, but it takes actual work to remember what was taught. It’s my job to make sure you take as much from these tutorials as possible, so I’ve prepared a short review to help you check your learning.

Click here to review what you learned in project 20.

Challenge

One of the best ways to learn is to write your own code as often as possible, so here are three ways you should try your new knowledge to make sure you fully understand what’s going on:

  1. For an easy challenge try adding a score label that updates as the player’s score changes.
  2. Make the game end after a certain number of launches. You will need to use the invalidate() method of Timer to stop it from repeating.
  3. Use the waitForDuration and removeFromParent actions in a sequence to make sure explosion particle emitters are removed from the game scene when they are finished.

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Share your success!

One of the most effective motivators of success is sharing your progress with other people – when you tell folks what you're doing and what you've learned, it encourages you to come back for more, which in turn will help you reach your app development goals faster.

So, now that you've done all the hard work it's time to share your success: tell folks that you've completed this project, either by clicking the button below to start composing a tweet, or by writing your own message from scratch. This will definitely encourage you to keep learning, but it will also help other folks discover my work – thank you!

 

About the author

Paul Hudson is the creator of Hacking with Swift, the most comprehensive series of Swift books in the world. He's also the editor of Swift Developer News, the maintainer of the Swift Knowledge Base, and a speaker at Swift events around the world. If you're curious you can learn more here.

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