You have another game under your belt, and I hope your brain is already starting to bubble up ideas for things you can do to improve it. Plus, you learned more skills, not least SKCropNode
, SKTexture
, GCD's asyncAfter()
, plus lots of new SKAction
types, so it's all time well spent.
Try experimenting with the difficulty and see what you come up with – is it easier or harder if the penguin show/hide animation happens at random speeds?
Anyone can sit through a tutorial, but it takes actual work to remember what was taught. It’s my job to make sure you take as much from these tutorials as possible, so I’ve prepared a short review to help you check your learning.
Click here to review what you learned in project 14.
One of the best ways to learn is to write your own code as often as possible, so here are three ways you should try your new knowledge to make sure you fully understand what’s going on:
SKLabelNode
showing their final score.SKEmitterNode
to create a smoke-like effect when penguins are hit, and a separate mud-like effect when they go into or come out of a hole.SPONSORED Take the pain out of configuring and testing your paywalls. RevenueCat's Paywalls allow you to remotely configure your entire paywall view without any code changes or app updates.
Sponsor Hacking with Swift and reach the world's largest Swift community!
One of the most effective motivators of success is sharing your progress with other people – when you tell folks what you're doing and what you've learned, it encourages you to come back for more, which in turn will help you reach your app development goals faster.
So, now that you've done all the hard work it's time to share your success: tell folks that you've completed this project, either by clicking the button below to start composing a tweet, or by writing your own message from scratch. This will definitely encourage you to keep learning, but it will also help other folks discover my work – thank you!
Link copied to your pasteboard.