This project is done, and it's been a long one, but I hope you look at the results and think it was all worth it. Plus, you've once again learned a lot: SpriteKit, physics, blend modes, radians and
You’ve got the firm foundations of a real game here, but there's lots more you can do to make it even better. Here are some ideas to get you started:
And if you were wondering how to get rid of the node and frames per second counts in your game, look inside the GameViewController.swift file for these two lines:
view.showsFPS = true view.showsNodeCount = true
You finished another project, and I'm glad Hacking with Swift helped you. Now I need your help. Please take just a moment out of your day to tell others about Hacking with Swift so they can benefit too.
You can click below to post a tweet straight to this project. Or if you're feeling particularly generous, you can click here to link to Hacking with Swift on your website and help spread the word.
Thank you. Your support is what keeps me going!
Paul Hudson is the creator of Hacking with Swift, the most comprehensive series of Swift books in the world. He's also the editor of Swift Developer News, the maintainer of the Swift Knowledge Base, and Mario Kart world champion. OK, so that last part isn't true. If you're curious you can learn more here.
Go from iOS to macOS the easy way!
If you like Hacking with Swift, you'll love Hacking with macOS – learn to build macOS apps today, using 18 real-world projects!