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Updated for Xcode 14.2
You can attach a formatter to SwiftUI’s TextField
in order to restrict what kind of data it can contain, but honestly it’s a bit limited in what it can do.
To demonstrate the functionality – and also its limitations – we could write some code to let the user enter a score in a game, and show what they entered. Here’s the code:
struct ContentView: View {
@State private var score = 0
var body: some View {
VStack {
TextField("Enter your score", value: $score, format: .number)
.textFieldStyle(.roundedBorder)
.padding()
Text("Your score was \(score).")
}
}
}
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Important: If you’re using Xcode 12 you need to use RoundedBorderTextFieldStyle()
rather than .roundedBorder
, and also create a custom number formatter, like this:
struct ContentView: View {
@State private var score = 0
let formatter: NumberFormatter = {
let formatter = NumberFormatter()
formatter.numberStyle = .decimal
return formatter
}()
var body: some View {
VStack {
TextField("Enter your score", value: $score, formatter: formatter)
.textFieldStyle(RoundedBorderTextFieldStyle())
.padding()
Text("Your score was \(score).")
}
}
}
Download this as an Xcode project
Regardless of which code option you choose, if you try using it you’ll notice a few things:
If you’re happy with that – if you’re happy that the text field allows any input, and only validates its numbers and updates its state when the user presses Return – then you’re good to go.
However, if you want to try to fix some those you’ll soon hit more problems. For example, you might try to attach the .keyboardType(.decimalPad)
modifier to your text field in order to restrict it to numbers and decimal point only. However, now:
I wish there were a nice workaround for this, but I’m afraid there is not – not without rolling your own wrapper around UITextField
, that is. In the meantime, you either accept the shortcomings of the existing functionality, or use an alternative input mechanism such as Stepper
.
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