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How to draw images using Image views

Paul Hudson    @twostraws   

Updated for Xcode 14.0 beta 1

Use the Image view to render images inside your SwiftUI layouts. These can load images from your bundle, from system icons, from a UIImage, and more, but those three will be the most common.

To load an image from your bundle and display it inside an image view, you’d just use this:

Image("dog")

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A phone showing an image of a white dog.

You also can create an image view from an existing UIImage. As loading a UIImage using its named initializer returns an optional image, you should either add a default value or use a force unwrap if you’re sure it will exist in your asset catalog:

Image(uiImage: UIImage(named: "cat")!)

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A phone showing an image of a brown cat.

If you want to work with Apple’s SF Symbols icon set, you should use the Image(systemName:) initializer, like this:

Image(systemName: "cloud.heavyrain.fill")
    .font(.largeTitle)

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A symbol of a cloud dispensing heavy rain.

Notice how you can use the font() modifier to adjust SF Symbols as if they were text.

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