Updated for Xcode 14.2
Many users are sensitive to animations, particularly those are large or complex. As a result, iOS has a built-in accessibility setting called Reduce Motion, which apps can read and respond to as appropriate.
In SwiftUI, this setting is exposed to us as an environment Boolean, so you should start by adding a property for it to your views:
@Environment(\.accessibilityReduceMotion) var reduceMotion
Now it’s down to you to decide what “reduce motion” means – should you remove your animations, or just change them to be less strong? Should you keep some important animations and just remove the ones that are for visual appeal?
For example, if you wanted a bouncy spring animation for most users, but no animation at all for users who want reduced motion, you might use an animation modifier like this one:
.animation(reduceMotion ? nil : .spring(response: 1, dampingFraction: 0.1), value: someValue)
Here’s a complete example you can try:
struct ContentView: View {
@Environment(\.accessibilityReduceMotion) var reduceMotion
@State private var scale = 1.0
var body: some View {
VStack {
Spacer()
Circle()
.frame(width: 20, height: 20)
.scaleEffect(scale)
.animation(reduceMotion ? nil : .spring(response: 1, dampingFraction: 0.1), value: scale)
Spacer()
Button("Increase Scale") {
scale *= 1.5
}
}
}
}
That creates a small circle, scaling it up with a spring animation every time the button is pressed. But if the user enables Reduce Motion, the animation is removed entirely – it uses nil
for the animation()
modifier.
SAVE 50% To celebrate WWDC23, all our books and bundles are half price, so you can take your Swift knowledge further without spending big! Get the Swift Power Pack to build your iOS career faster, get the Swift Platform Pack to builds apps for macOS, watchOS, and beyond, or get the Swift Plus Pack to learn advanced design patterns, testing skills, and more.
Link copied to your pasteboard.