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How to create a spring animation

Paul Hudson    @twostraws   

Updated for Xcode 13.0

SwiftUI has built-in support for spring animations, which are animations that move to their target point, overshoot a little, then bounce back.

If you just use .spring() by itself, with no parameters, you get a sensible default. So, this creates a spring animation that rotates a button by 45 degrees every time it’s tapped:

struct ContentView: View {
    @State private var angle: Double = 0

    var body: some View {
        Button("Press here") {
            angle += 45
        }
        .padding()
        .rotationEffect(.degrees(angle))
        .animation(.spring(), value: angle)
    }
}

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If you want fine-grained control over the spring animation, send in any of the parameters that interest you: the mass of the object, how stiff the spring should be, how quickly the springiness slows down, and how fast it starts moving at launch.

For example, this creates a button with a moderate amount spring damping, which means it will bounce back and forth a few times time before reaching its target angle:

struct ContentView: View {
    @State private var angle: Double = 0

    var body: some View {
        Button("Press here") {
            angle += 45
        }
        .padding()
        .rotationEffect(.degrees(angle))
        .animation(.interpolatingSpring(mass: 1, stiffness: 1, damping: 0.5, initialVelocity: 10), value: angle)
    }
}

Download this as an Xcode project

Note: This is an interpolating spring, which means if you trigger the animation several times the spring effect will get stronger and stronger as the springs combine.

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