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Updated for Xcode 14.2
If we combine GeometryReader
with any view that can change position – such as something that has a drag gestures or is inside a List
– we can create 3D effects that look great on the screen. GeometryReader
allows us to read the coordinates for a view, and feed those values directly into a rotation3DEffect()
modifier.
For example, we could create a Cover Flow-style scrolling effect by stacking up many text views horizontally in a scroll view, then applying rotation3DEffect()
so that as they move in the scroll view they gently spin around, like this:
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: 0) {
ForEach(1..<20) { num in
VStack {
GeometryReader { geo in
Text("Number \(num)")
.font(.largeTitle)
.padding()
.background(.red)
.rotation3DEffect(.degrees(-Double(geo.frame(in: .global).minX) / 8), axis: (x: 0, y: 1, z: 0))
.frame(width: 200, height: 200)
}
.frame(width: 200, height: 200)
}
}
}
}
Download this as an Xcode project
You don’t always need to use GeometryReader
to get interesting effects like – you could something similar with a DragGesture()
, for example. So, this code creates a card-like rectangle that can be dragged around in both X and Y axes, and uses two rotation3DEffect()
modifiers to apply values from that drag:
struct ContentView: View {
@State var dragAmount = CGSize.zero
var body: some View {
VStack {
Rectangle()
.fill(LinearGradient(gradient: Gradient(colors: [.yellow, .red]), startPoint: .topLeading, endPoint: .bottomTrailing))
.frame(width: 200, height: 150)
.clipShape(RoundedRectangle(cornerRadius: 20))
.rotation3DEffect(.degrees(-Double(dragAmount.width) / 20), axis: (x: 0, y: 1, z: 0))
.rotation3DEffect(.degrees(Double(dragAmount.height / 20)), axis: (x: 1, y: 0, z: 0))
.offset(dragAmount)
.gesture(
DragGesture()
.onChanged { dragAmount = $0.translation }
.onEnded { _ in
withAnimation(.spring()) {
dragAmount = .zero
}
}
)
}
.frame(width: 400, height: 400)
}
}
Download this as an Xcode project
As you drag the card around you’ll see it rotates to give a perspective effect.
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