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It is my firm belief that every iOS app should be usable to everyone, and putting in the work to make your app function well no matter who is using it says a lot about the kind of developer you are.
In this article I’m going to walk you through building a
WaveView with SwiftUI, allowing us to create beautiful waveform-like effects to bring your user interface to life.
Anyone can write Swift code to fetch network data, but much harder is knowing how to write code to do it respectfully. In this article we’ll look at building a considerate network stack, taking into account the user’s connection, preferences, and more.
Generics are one of the most powerful features of Swift, allowing us to write code once and reuse it in many ways. In this article we’ll explore how they work, why adding constraints actually helps us write more code, and how generics help solve one of the biggest problems in Swift.
In this article you’ll learn how memoization can dramatically boost the performance of slow functions, and how easy Swift makes it thanks to its generics and closures.
It’s not hard to make a basic property wrapper, but if you want one that automatically updates the
body property like
@State you need to do some extra work. In this article I’ll show you exactly how it’s done, as we build a property wrapper capable of reading and writing documents from our app’s container.
Before you dive in to the first article in this course, I want to give you a brief overview of our goals, how the content is structured, as well as a rough idea of what you can expect to find.
In this article we’re going to look at the
map() function, which transforms one thing into another thing. Along the way we’ll also be exploring some core concepts of functional programming, so if you read no other articles in this course at least read this one!
SwiftUI gives us a modifier to make simple shadows, but if you want something more advanced such as inner shadows or glows, you need to do extra work. In this article I’ll show you how to get both those effects and more in a customizable, flexible way.
While I’m sure you’re keen to get started programming immediately, please give me a few minutes to outline the goals of this course and explain why it’s different from other courses I’ve written.
Swift’s optionals are implemented as simple enums, with just a little compiler magic sprinkled around as syntactic sugar. However, they do much more than people realize, and in this article I’m going to demonstrate some of their power features that can really help you write better code – and blow your mind along the way.
Trees are an extraordinarily simple, extraordinarily useful data type, and in this article we’ll make a complete tree data type using Swift in just a few minutes. But rather than just stop there, we’re going to do something quite beautiful that I hope will blow your mind while teaching you something useful.
Assertions allow us to have Swift silently check the state of our program at runtime, but if you want to get them right you need to understand some intricacies. In this article I’ll walk you through the five ways we can make assertions in Swift, and provide clear advice on which to use and when.
This early challenge day asks you to build a converter app that’s able to move between any two similar units, such as kilometers and miles. Let’s solve it now, then we’ll take it further, and then we’ll take it even further…
Phantom types are a powerful way to give the Swift compiler extra information about our code so that it can stop us from making mistakes. In this article I’m going to explain how they work and why you’d want them, as well as providing lots of hands-on examples you can try.
Now we need to turn our eyes to the first significant piece of work porting to macOS: adjusting the Open and Closed tabs so they look and work better on macOS. This means adding some Mac-only modifiers and views, but it gives us a big step forward as you’ll see.
If you watch a flock of birds you’ll see it exhibits all sorts of complex behaviors as they swarm around in the air – they often stay together but not too close, they move in the same direction but also seem to change direction at the same time. In this article we will create flocking behavior in SwiftUI, using Craig Reynolds’ classic boids algorithm.
Labels are one of the simplest views in SwiftUI, but that doesn’t mean there isn’t a lot to explore. In this video I’ll walk you through how to build custom label styles, including adding animation effects triggered by hovering with the iOS trackpad.
Although apps can live in the background for quite a while, eventually they will be terminated. But when a user relaunches them, it’s a good idea to bring them roughly back to where they were, and with state restoration we can do just that.
Now that our project is all ready for expansion, our first step will be to let users upload projects to iCloud so later on other users can view them and even comment on them. We’ll approach this in a simple way at first, but we’ll come back for improvements later.
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