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Anyone can write Swift code to fetch network data, but much harder is knowing how to write code to do it respectfully. In this article we’ll look at building a considerate network stack, taking into account the user’s connection, preferences, and more.
Before you dive in to the first article in this course, I want to give you a brief overview of our goals, how the content is structured, as well as a rough idea of what you can expect to find.
Phantom types are a powerful way to give the Swift compiler extra information about our code so that it can stop us from making mistakes. In this article I’m going to explain how they work and why you’d want them, as well as providing lots of hands-on examples you can try.
Getting ready for a job interview is tough work, so I’ve prepared a whole bunch of common questions and answers to help give you a jump start. But before you get into them, let me explain the plan in more detail…
In this article I’m going to walk you through building a
WaveView with SwiftUI, allowing us to create beautiful waveform-like effects to bring your user interface to life.
In this article we’re going to look at the
map() function, which transforms one thing into another thing. Along the way we’ll also be exploring some core concepts of functional programming, so if you read no other articles in this course at least read this one!
Swift’s optionals are implemented as simple enums, with just a little compiler magic sprinkled around as syntactic sugar. However, they do much more than people realize, and in this article I’m going to demonstrate some of their power features that can really help you write better code – and blow your mind along the way.
Assertions allow us to have Swift silently check the state of our program at runtime, but if you want to get them right you need to understand some intricacies. In this article I’ll walk you through the five ways we can make assertions in Swift, and provide clear advice on which to use and when.
In this article you’ll learn how memoization can dramatically boost the performance of slow functions, and how easy Swift makes it thanks to its generics and closures.
SwiftUI gives us a modifier to make simple shadows, but if you want something more advanced such as inner shadows or glows, you need to do extra work. In this article I’ll show you how to get both those effects and more in a customizable, flexible way.
Generics are one of the most powerful features of Swift, allowing us to write code once and reuse it in many ways. In this article we’ll explore how they work, why adding constraints actually helps us write more code, and how generics help solve one of the biggest problems in Swift.
Trees are an extraordinarily simple, extraordinarily useful data type, and in this article we’ll make a complete tree data type using Swift in just a few minutes. But rather than just stop there, we’re going to do something quite beautiful that I hope will blow your mind while teaching you something useful.
It’s not hard to make a basic property wrapper, but if you want one that automatically updates the
body property like
@State you need to do some extra work. In this article I’ll show you exactly how it’s done, as we build a property wrapper capable of reading and writing documents from our app’s container.
UPDATED: While I’m sure you’re keen to get started programming immediately, please give me a few minutes to outline the goals of this course and explain why it’s different from other courses I’ve written.
So much of our job is about downloading JSON data, decoding it using
Codable, then presenting it – it’s a core skill. But it’s common to see folks rely on huge libraries such as Alamofire, or get mixed up with
URLSession. So, in this article we’ll look at how to rewrite common networking code using Combine, then add some generics to make it truly flexible.
If there’s one data structure they just love teaching you at school, it’s linked lists. In this article we’re going to look at why linked lists are so appealing, walk through how to build a linked list with Swift, and look at an alternative approach using enums.
UPDATED: Our app relies extensively on user data, so if there’s one part of it that absolutely must be bullet proof it’s our Core Data stack. In this article we’ll explore writing tests for our data, including tags, issues, and awards.
In this article we’re going to build a simple strategy game for iPad, using SwiftUI and SF Symbols. We’ll start out with it being a two-player game, but later on we’ll build a simple AI to make it work just as well as a one-player game.
Many apps show lots of data in a list, and allow users to filter that list by typing in a text view. In this article we’re going to build that in SwiftUI, then pull it out into a reusable component you can apply anywhere.
This challenge asks you to make sure all book data is provided, to highlight bad books somehow, and to show a date for when each book was read. Let’s tackle it now…
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