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In this article you’ll learn how memoization can dramatically boost the performance of slow functions, and how easy Swift makes it thanks to its generics and closures.
Trees are an extraordinarily simple, extraordinarily useful data type, and in this article we’ll make a complete tree data type using Swift in just a few minutes. But rather than just stop there, we’re going to do something quite beautiful that I hope will blow your mind while teaching you something useful.
Phantom types are a powerful way to give the Swift compiler extra information about our code so that it can stop us from making mistakes. In this article I’m going to explain how they work and why you’d want them, as well as providing lots of hands-on examples you can try.
In this article I’m going to walk you through building a
WaveView with SwiftUI, allowing us to create beautiful waveform-like effects to bring your user interface to life.
Apple’s Foundation framework makes it easy for us to convert any kind of measurement into any other kind of measurement. In this article I’ll show you how to make the most of these APIs, but also why it’s so useful that they work with Swift features such as operator overloading, plus important protocols such as
In this article we’re going to look at how to rebuild the Tips app using SwiftUI, including how to make scrolling tabs of content, how to get a parallax scrolling effect, and more.
There are several times when you might want to flip between a
VStack, but one useful option is to look at the Dynamic Type size. Apple uses this itself to switch list rows to a vertical layout when using larger fonts, and in this tutorial I’ll show you how it’s done.
Assertions allow us to have Swift silently check the state of our program at runtime, but if you want to get them right you need to understand some intricacies. In this article I’ll walk you through the five ways we can make assertions in Swift, and provide clear advice on which to use and when.
Particle systems let us create special effects such as confetti, fire, smoke, rain, and snow, all by adjusting a range of inputs. In this article we’re going to build our own particle system entirely driven by SwiftUI, so you can easily add some sparkle to your apps.
String interpolation is easy, right? Wrong! String interpolation is actually a huge power feature in Swift, and we have a massive array of functionality on hand to help us customize it. In this article I’ll show you just how much control we have, and how to use that control to make your code easier to read.
When users scroll beyond the top of a scroll view the default behavior is to show some empty space, but many apps prefer to show a stretchy header area instead. In this article I’ll show you how to build that SwiftUI, making an image that stays fixed to the top no matter what.
When it comes to learning operator overloading, there is one operator that Swift lacks, that many other languages have, and is genuinely useful. In this article I’ll show you how to build the spaceship operator in Swift – it’s surprisingly easy, and useful too.
In part one of this tutorial we looked at how to customize string interpolations on a type-by-type basis, giving you more control over how your code works. In this second part we’ll look at a second powerful use for interpolation: building whole types from scratch.
Bezier paths let us draw all sorts of shapes efficiently and smoothly, and with a little work we can bring them into SwiftUI then animate them smooth, and in this article I’m going to walk you through making a very simple
ShapeView struct to do just that.
In the first part of this tutorial we looked at the underlying problem that type erasure is trying to solve, and tried out Swift’s approach using
AnySequence. In this second part we’re going to adapt Swift’s own solution to get real type erasure for our own code.
There are many data structures in computing, but stacks are one of the most fundamental – they get used in so many places, often without us even realizing. Helpfully, they are also one of the easiest types to learn, which makes them a great starting point for this new series on data structures.
Instruments gives us a range of tools for finding performance problems, and in this article we’ll be looking at how the Time Profiler instrument can point out problems in seconds.
ButtonStyle protocol is a great way to reuse designs across your app, to get a consistent look and feel everywhere. But they have one significant problem with animations, and in this article I’ll show you that problem in action, then walk you through how to fix it in a flexible way.
Swift’s optionals are implemented as simple enums, with just a little compiler magic sprinkled around as syntactic sugar. However, they do much more than people realize, and in this article I’m going to demonstrate some of their power features that can really help you write better code – and blow your mind along the way.
Pie charts are a classic way of showing divided data visually, and they represent interesting challenges around sizing and angles. In this article we’ll build a complete pie chart view from scratch using SwiftUI, ensuring it works using animation, and also modify it to support donut-style charts too.
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