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Before you dive in to the first article in this course, I want to give you a brief overview of our goals, how the content is structured, as well as a rough idea of what you can expect to find.
In this article we’re going to look at the
map() function, which transforms one thing into another thing. Along the way we’ll also be exploring some core concepts of functional programming, so if you read no other articles in this course at least read this one!
Trees are an extraordinarily simple, extraordinarily useful data type, and in this article we’ll make a complete tree data type using Swift in just a few minutes. But rather than just stop there, we’re going to do something quite beautiful that I hope will blow your mind while teaching you something useful.
In this article I’m going to walk you through building a
WaveView with SwiftUI, allowing us to create beautiful waveform-like effects to bring your user interface to life.
Phantom types are a powerful way to give the Swift compiler extra information about our code so that it can stop us from making mistakes. In this article I’m going to explain how they work and why you’d want them, as well as providing lots of hands-on examples you can try.
Assertions allow us to have Swift silently check the state of our program at runtime, but if you want to get them right you need to understand some intricacies. In this article I’ll walk you through the five ways we can make assertions in Swift, and provide clear advice on which to use and when.
While I’m sure you’re keen to get started programming immediately, please give me a few minutes to outline the goals of this course and explain why it’s different from other courses I’ve written.
Generics are one of the most powerful features of Swift, allowing us to write code once and reuse it in many ways. In this article we’ll explore how they work, why adding constraints actually helps us write more code, and how generics help solve one of the biggest problems in Swift.
This early challenge day asks you to build a converter app that’s able to move between any two similar units, such as kilometers and miles. Let’s solve it now, then we’ll take it further, and then we’ll take it even further…
In this article you’ll learn how memoization can dramatically boost the performance of slow functions, and how easy Swift makes it thanks to its generics and closures.
SwiftUI gives us a modifier to make simple shadows, but if you want something more advanced such as inner shadows or glows, you need to do extra work. In this article I’ll show you how to get both those effects and more in a customizable, flexible way.
It is my firm belief that every iOS app should be usable to everyone, and putting in the work to make your app function well no matter who is using it says a lot about the kind of developer you are.
Anyone can write Swift code to fetch network data, but much harder is knowing how to write code to do it respectfully. In this article we’ll look at building a considerate network stack, taking into account the user’s connection, preferences, and more.
Swift’s optionals are implemented as simple enums, with just a little compiler magic sprinkled around as syntactic sugar. However, they do much more than people realize, and in this article I’m going to demonstrate some of their power features that can really help you write better code – and blow your mind along the way.
It’s not hard to make a basic property wrapper, but if you want one that automatically updates the
body property like
@State you need to do some extra work. In this article I’ll show you exactly how it’s done, as we build a property wrapper capable of reading and writing documents from our app’s container.
In this article we’re going to build a tool that designs particle systems for SwiftUI apps, all built on top of the
Canvas that were added in SwiftUI. I think you’ll really be amazed how fast this comes together!
Boxing allows us to wrap up a struct in a class, to make it easy to share in several places. I’ve touched on boxing briefly previously, but here I want to take the concept much further to add useful protocol conformances that really powerful up its usefulness.
The second part of cleaning up CloudKit involves tackling error handling head on, and along the way I’ll show you a useful trick for making this process easier. I’ve said it before, but it bears repeating that getting error handling right is the key to a great CloudKit app!
Type erasure helps us solve difficult type system problems by purposefully discarding some information. In this article we’ll look at what the underlying problem is and how Swift solves it, and in the second part we’ll continue on to look at how we can build type erasure ourselves.
Our default sort for project items works well enough, but with a little extra work we can let users choose how to sort them. In this article I’m going to walk you through several different ways of approaching this problem, some that I think work well, and others not so much…
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