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It is my firm belief that every iOS app should be usable to everyone, and putting in the work to make your app function well no matter who is using it says a lot about the kind of developer you are.
In this article I’m going to walk you through building a WaveView
with SwiftUI, allowing us to create beautiful waveform-like effects to bring your user interface to life.
Phantom types are a powerful way to give the Swift compiler extra information about our code so that it can stop us from making mistakes. In this article I’m going to explain how they work and why you’d want them, as well as providing lots of hands-on examples you can try.
It’s not hard to make a basic property wrapper, but if you want one that automatically updates the body
property like @State
you need to do some extra work. In this article I’ll show you exactly how it’s done, as we build a property wrapper capable of reading and writing documents from our app’s container.
Generics are one of the most powerful features of Swift, allowing us to write code once and reuse it in many ways. In this article we’ll explore how they work, why adding constraints actually helps us write more code, and how generics help solve one of the biggest problems in Swift.
While I’m sure you’re keen to get started programming immediately, please give me a few minutes to outline the goals of this course and explain why it’s different from other courses I’ve written.
Trees are an extraordinarily simple, extraordinarily useful data type, and in this article we’ll make a complete tree data type using Swift in just a few minutes. But rather than just stop there, we’re going to do something quite beautiful that I hope will blow your mind while teaching you something useful.
Swift’s optionals are implemented as simple enums, with just a little compiler magic sprinkled around as syntactic sugar. However, they do much more than people realize, and in this article I’m going to demonstrate some of their power features that can really help you write better code – and blow your mind along the way.
Anyone can write Swift code to fetch network data, but much harder is knowing how to write code to do it respectfully. In this article we’ll look at building a considerate network stack, taking into account the user’s connection, preferences, and more.
In this article you’ll learn how memoization can dramatically boost the performance of slow functions, and how easy Swift makes it thanks to its generics and closures.
SwiftUI gives us a modifier to make simple shadows, but if you want something more advanced such as inner shadows or glows, you need to do extra work. In this article I’ll show you how to get both those effects and more in a customizable, flexible way.
Code is designed to be read far more often than it is written, and one of the simplest ways of making code easier to read is to make it uniform – to make sure your code follows a simple style, so your brain can focus less on spacing and naming and more on understanding how the code actually works.
In a previous article we already looked at a great way to download data using Combine, but in this article we’re going to examine the other side of the problem: uploading Codable
data. Apple’s API here is a little gnarly, so I’m going to show you how to wrap it in a neat container using generics and Result
.
Now that item editing works well, we can add a screen to edit projects. But before we can even think about that we need to add a custom section header to let users select a project to edit.
If you’re looking for a simple and fun special effect to add to your code, I’ve got just the thing for you. In this article I’m going to walk you through building a FlipView
with SwiftUI, which will encapsulate how to move between a front view and a back view using a 3D flip animation.
Boxing allows us to wrap up a struct in a class, to make it easy to share in several places. I’ve touched on boxing briefly previously, but here I want to take the concept much further to add useful protocol conformances that really powerful up its usefulness.
Now that we’ve covered stacks and linked lists, queues and deques ought to be easier. In this article we’ll build both data structures in just a few lines of Swift, then explore interesting additions such as contains()
.
At this point we have something very simple working, so now is a great time to stash your code away somewhere safe using source control. If you already know how to use Git then you’re welcome to skip this part.
Rather than calling update()
when our view disappears, what we really want to do is update the object before the disappear happens. In this article I’ll show you the SwiftUI native way of doing this, then walk you through an alternative that I prefer.
If there’s one data structure they just love teaching you at school, it’s linked lists. In this article we’re going to look at why linked lists are so appealing, walk through how to build a linked list with Swift, and look at an alternative approach using enums.
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