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Before you dive in to the first article in this course, I want to give you a brief overview of our goals, how the content is structured, as well as a rough idea of what you can expect to find.
Getting ready for a job interview is tough work, so I’ve prepared a whole bunch of common questions and answers to help give you a jump start. But before you get into them, let me explain the plan in more detail…
In this article we’re going to look at the map()
function, which transforms one thing into another thing. Along the way we’ll also be exploring some core concepts of functional programming, so if you read no other articles in this course at least read this one!
Phantom types are a powerful way to give the Swift compiler extra information about our code so that it can stop us from making mistakes. In this article I’m going to explain how they work and why you’d want them, as well as providing lots of hands-on examples you can try.
Swift’s optionals are implemented as simple enums, with just a little compiler magic sprinkled around as syntactic sugar. However, they do much more than people realize, and in this article I’m going to demonstrate some of their power features that can really help you write better code – and blow your mind along the way.
Generics are one of the most powerful features of Swift, allowing us to write code once and reuse it in many ways. In this article we’ll explore how they work, why adding constraints actually helps us write more code, and how generics help solve one of the biggest problems in Swift.
UPDATED: While I’m sure you’re keen to get started programming immediately, please give me a few minutes to outline the goals of this course and explain why it’s different from other courses I’ve written.
In this article I’m going to walk you through building a WaveView
with SwiftUI, allowing us to create beautiful waveform-like effects to bring your user interface to life.
Trees are an extraordinarily simple, extraordinarily useful data type, and in this article we’ll make a complete tree data type using Swift in just a few minutes. But rather than just stop there, we’re going to do something quite beautiful that I hope will blow your mind while teaching you something useful.
It’s not hard to make a basic property wrapper, but if you want one that automatically updates the body
property like @State
you need to do some extra work. In this article I’ll show you exactly how it’s done, as we build a property wrapper capable of reading and writing documents from our app’s container.
Assertions allow us to have Swift silently check the state of our program at runtime, but if you want to get them right you need to understand some intricacies. In this article I’ll walk you through the five ways we can make assertions in Swift, and provide clear advice on which to use and when.
In this article you’ll learn how memoization can dramatically boost the performance of slow functions, and how easy Swift makes it thanks to its generics and closures.
Anyone can write Swift code to fetch network data, but much harder is knowing how to write code to do it respectfully. In this article we’ll look at building a considerate network stack, taking into account the user’s connection, preferences, and more.
SwiftUI gives us a modifier to make simple shadows, but if you want something more advanced such as inner shadows or glows, you need to do extra work. In this article I’ll show you how to get both those effects and more in a customizable, flexible way.
Here’s where things start to get really interesting: taking the code we wrote and making it cross-platform. We’ll ultimately be porting to macOS, tvOS, and watchOS, but no matter which platform you want to build for you’ll need to follow this part as we do a bunch of important set up work.
At night the weather app usually shows stars, although if you live in my town chances are they are usually obscured by clouds! These stars aren’t as simple as you might think, so we need to get a bit creative…
Checkpoint 9 of Swift for Complete Beginners asks you to write a function to pick a number from an optional array, or return a random number if that’s not possible. Let’s solve that now…
I already introduced how the internals of optionals work, including how they use conditional conformance and how to avoid infinitely sized structs. In this video I’m going to go further as we look at how our knowledge of Optional
can be translated to Result
, why it’s so important that optionals are functors and monads, and more.
Now that we have a working day/night cycle, we’re going to follow that up with a subtle but beautiful effect: we’ll dynamically tint our clouds so they glow with sunrise and sunset, and look darker at night time.
I’ve written about operator overloading previously, not least in my book Pro Swift, but in the article I want to go into more depth on the places where it’s really useful – and the places where it’s not such a good idea.
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