FREE TRIAL: Accelerate your app development career with Hacking with Swift+! >>

< Back to Latest Articles

Adding matched geometry effects to Journeys

Why subscribe?


Hacking with Swift+ delivers high-quality tutorials for subscribers, with each tutorial coming as a 4K Ultra HD video and in text form so you can read or watch – whatever works best for you.

So, you can get this full video and article as well as all other subscriber-only tutorials and all future tutorials – all by subscribing to Hacking with Swift+ today.

Subscribe to Hacking with Swift+

Already a subscriber? Log in here!

More from Hacking with Swift+


Making your app accessible

33:12

ULTIMATE PORTFOLIO APP

FREE: Making your app accessible

It is my firm belief that every iOS app should be usable to everyone, and putting in the work to make your app function well no matter who is using it says a lot about the kind of developer you are.

Making the most of optionals

23:07

ADVANCED SWIFT

FREE: Making the most of optionals

Swift’s optionals are implemented as simple enums, with just a little compiler magic sprinkled around as syntactic sugar. However, they do much more than people realize, and in this article I’m going to demonstrate some of their power features that can really help you write better code – and blow your mind along the way.

Shadows and glows

19:50

SWIFTUI SPECIAL EFFECTS

FREE: Shadows and glows

SwiftUI gives us a modifier to make simple shadows, but if you want something more advanced such as inner shadows or glows, you need to do extra work. In this article I’ll show you how to get both those effects and more in a customizable, flexible way.

Using memoization to speed up slow functions

36:18

HIGH-PERFORMANCE APPS

FREE: Using memoization to speed up slow functions

In this article you’ll learn how memoization can dramatically boost the performance of slow functions, and how easy Swift makes it thanks to its generics and closures.

Functional programming in Swift: Introduction

6:52

FUNCTIONAL PROGRAMMING

FREE: Functional programming in Swift: Introduction

Before you dive in to the first article in this course, I want to give you a brief overview of our goals, how the content is structured, as well as a rough idea of what you can expect to find.

Trees

31:55

DATA STRUCTURES

FREE: Trees

Trees are an extraordinarily simple, extraordinarily useful data type, and in this article we’ll make a complete tree data type using Swift in just a few minutes. But rather than just stop there, we’re going to do something quite beautiful that I hope will blow your mind while teaching you something useful.

How to use phantom types in Swift

24:11

ADVANCED SWIFT

FREE: How to use phantom types in Swift

Phantom types are a powerful way to give the Swift compiler extra information about our code so that it can stop us from making mistakes. In this article I’m going to explain how they work and why you’d want them, as well as providing lots of hands-on examples you can try.

User-friendly network access

14:26

NETWORKING

FREE: User-friendly network access

Anyone can write Swift code to fetch network data, but much harder is knowing how to write code to do it respectfully. In this article we’ll look at building a considerate network stack, taking into account the user’s connection, preferences, and more.

Creating a WaveView to draw smooth waveforms

32:08

CUSTOM SWIFTUI COMPONENTS

FREE: Creating a WaveView to draw smooth waveforms

In this article I’m going to walk you through building a WaveView with SwiftUI, allowing us to create beautiful waveform-like effects to bring your user interface to life.

Creating a custom property wrapper using DynamicProperty

14:20

INTERMEDIATE SWIFTUI

FREE: Creating a custom property wrapper using DynamicProperty

It’s not hard to make a basic property wrapper, but if you want one that automatically updates the body property like @State you need to do some extra work. In this article I’ll show you exactly how it’s done, as we build a property wrapper capable of reading and writing documents from our app’s container.

Understanding generics – part 1

20:01

INTERMEDIATE SWIFT

FREE: Understanding generics – part 1

Generics are one of the most powerful features of Swift, allowing us to write code once and reuse it in many ways. In this article we’ll explore how they work, why adding constraints actually helps us write more code, and how generics help solve one of the biggest problems in Swift.

Ultimate Portfolio App: Introduction

14:17

ULTIMATE PORTFOLIO APP

FREE: Ultimate Portfolio App: Introduction

While I’m sure you’re keen to get started programming immediately, please give me a few minutes to outline the goals of this course and explain why it’s different from other courses I’ve written.

Queues and deques

28:18

DATA STRUCTURES

Queues and deques

Now that we’ve covered stacks and linked lists, queues and deques ought to be easier. In this article we’ll build both data structures in just a few lines of Swift, then explore interesting additions such as contains().

Checkpoint 8

7:05

SOLUTIONS

Checkpoint 8

Checkpoint 8 of Swift for Complete Beginners asks you to design a protocol to represent a building, then create two structs conforming to it. Let’s solve that now…

Creating a second widget

40:41

ULTIMATE PORTFOLIO APP

Creating a second widget

In this follow-on article we’re going to up our widget game by adding a second, more complex widget and exploring some configuration options that help our widgets work better on-screen.

Core Data delete rules and predicates

14:20

ULTIMATE PORTFOLIO APP

Core Data delete rules and predicates

One of the least obvious but most important clean ups lies in our use of Core Data, because right now we’re leaking data and also showing flat out wrong data. To fix these we need to use some more advanced Core Data, so let’s get into it…

Advanced string interpolation, part two

19:32

ADVANCED SWIFT

Advanced string interpolation, part two

In part one of this tutorial we looked at how to customize string interpolations on a type-by-type basis, giving you more control over how your code works. In this second part we’ll look at a second powerful use for interpolation: building whole types from scratch.

Adding haptics

19:31

ULTIMATE PORTFOLIO APP

Adding haptics

In this article I’m going to walk you through adding haptics to your app, to make it feel a little more alive in the user’s hand.

Questions and answers, part 1

24:31

ULTIMATE PORTFOLIO APP

Questions and answers, part 1

As folks have worked their way through the series so far, they’ve sent in various questions about implementation choices and more. In this article I want to address the eight most common questions asked so far, so that everyone can benefit.

Uploading Codable data

27:13

NETWORKING

Uploading Codable data

In a previous article we already looked at a great way to download data using Combine, but in this article we’re going to examine the other side of the problem: uploading Codable data. Apple’s API here is a little gnarly, so I’m going to show you how to wrap it in a neat container using generics and Result.

 
Unknown user

You are not logged in

Log in or create account
 

Link copied to your pasteboard.