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While I’m sure you’re keen to get started programming immediately, please give me a few minutes to outline the goals of this course and explain why it’s different from other courses I’ve written.
It is my firm belief that every iOS app should be usable to everyone, and putting in the work to make your app function well no matter who is using it says a lot about the kind of developer you are.
In this article I’m going to walk you through building a WaveView
with SwiftUI, allowing us to create beautiful waveform-like effects to bring your user interface to life.
Swift’s optionals are implemented as simple enums, with just a little compiler magic sprinkled around as syntactic sugar. However, they do much more than people realize, and in this article I’m going to demonstrate some of their power features that can really help you write better code – and blow your mind along the way.
Generics are one of the most powerful features of Swift, allowing us to write code once and reuse it in many ways. In this article we’ll explore how they work, why adding constraints actually helps us write more code, and how generics help solve one of the biggest problems in Swift.
In this article you’ll learn how memoization can dramatically boost the performance of slow functions, and how easy Swift makes it thanks to its generics and closures.
Phantom types are a powerful way to give the Swift compiler extra information about our code so that it can stop us from making mistakes. In this article I’m going to explain how they work and why you’d want them, as well as providing lots of hands-on examples you can try.
It’s not hard to make a basic property wrapper, but if you want one that automatically updates the body
property like @State
you need to do some extra work. In this article I’ll show you exactly how it’s done, as we build a property wrapper capable of reading and writing documents from our app’s container.
Anyone can write Swift code to fetch network data, but much harder is knowing how to write code to do it respectfully. In this article we’ll look at building a considerate network stack, taking into account the user’s connection, preferences, and more.
Trees are an extraordinarily simple, extraordinarily useful data type, and in this article we’ll make a complete tree data type using Swift in just a few minutes. But rather than just stop there, we’re going to do something quite beautiful that I hope will blow your mind while teaching you something useful.
SwiftUI gives us a modifier to make simple shadows, but if you want something more advanced such as inner shadows or glows, you need to do extra work. In this article I’ll show you how to get both those effects and more in a customizable, flexible way.
Line charts come in a couple of different forms, but they share the same goal of visualizing a change of value over time. In this article we’ll look at building a customizable line chart from scratch in SwiftUI.
Most of the time the built-in iOS controls are great, but sometimes you want something just a little different. In this article I’m going to walk you through how you can take complete control over the way toggle switches work in SwiftUI, providing custom rendering and interactions.
Assertions allow us to have Swift silently check the state of our program at runtime, but if you want to get them right you need to understand some intricacies. In this article I’ll walk you through the five ways we can make assertions in Swift, and provide clear advice on which to use and when.
Optionals are one of Swift’s most powerful features, letting us write code that is guaranteed to be safe as long as we check and unwrap them carefully. However, more often than not I prefer to avoid optionals as often as possible, and in this article I’ll outline some approaches for doing so.
Although we mostly prefer JSON for data transfer, many major languages make it easy to parse and traverse XML documents. Swift does not, but that’s something we can fix in under a 100 lines of code by writing our own implementation of MiniDOM – Python’s lightweight implementation of the document object model.
In previous tests we relied upon our sample data creating 5 projects and 50 items, but that isn’t set in stone right now – it’s an implementation detail, meaning that it’s a behavior that happens to be the case but isn’t explicitly guaranteed. This is a common cause of bugs, so in this article we’re going to write tests for our development code, and along the way discover and resolve some interesting quirks…
String interpolation is easy, right? Wrong! String interpolation is actually a huge power feature in Swift, and we have a massive array of functionality on hand to help us customize it. In this article I’ll show you just how much control we have, and how to use that control to make your code easier to read.
Now that item editing works well, we can add a screen to edit projects. But before we can even think about that we need to add a custom section header to let users select a project to edit.
If you’re looking for a simple and fun special effect to add to your code, I’ve got just the thing for you. In this article I’m going to walk you through building a FlipView
with SwiftUI, which will encapsulate how to move between a front view and a back view using a 3D flip animation.
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