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iOS Developer Interview Questions

How does SpriteKit differ from SceneKit?

Suggested approach: Obviously one is for 2D drawing and the other is 3D, but you might use this chance to talk about how they both sit on top of Metal, and how you can mix the two if you want.

For additional material, consider talking about commonanlities – they can both be used with ARKit, UIKit, and SwiftUI, for example.

  Estimated difficulty: Easy

See the full list of iOS interview questions

Important notes

  • There are over 150 interview questions in the system. Once you've read the question and come up with a suitable answer, try reading my suggested approach and see if it helps you add more detail.
  • These questions are not designed to be hard; a good interviewer is more interested in generating discussion that lets your ability and interests shine through.
  • If you answer a question with "yes" or "no" you've missed the point – interviewers prefer you to provide reasoning, explanation, or detail, so try to elaborate with examples!
  • If you're looking for detailed technical questions about the language, you should try my Swift tests instead – there are multiple challenges that will work your brain hard.
  • For a whole series of coding challenges, I wrote the perfect book for you: Swift Coding Challenges.

Related questions

See the full list of iOS interview questions

 
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