You’ve made your first two SwiftUI projects now, and completed a technique project too – this same cadence of two apps and a technique project continues to the end of the course, and will help you advance your knowledge quickly while taking the time to go back and refine what you learned.
Although we are only three projects into SwiftUI, you’ve already learned some of the most important concepts: views, modifiers, state, stack layouts, and more – these are skills that you’ll be using again and again in SwiftUI, which is why I wanted to get them down early,
Of course, you also built some real projects and completed lots of coding challenges to help solidify your learning, so hopefully you’re starting to get a sense of what you know.
So far we have covered:
Picker, which SwiftUI turns into a beautiful table-based layout where new screens slide in with fresh choices.
NavigationViewand giving it a title. This not only allows us to push new views onto the screen, but also lets us set a title and avoid problems with content going under the clock.
@Stateto store changing data, and why it’s needed. Remember, all our SwiftUI views are structs, which means they can’t be changed without something like
Picker, learning how using
$variablelets us both read and write values.
ForEachto create views in a loop, which allows us to make lots of views all at once.
ZStack, as well as combining them together to make grids.
some View) some extensively, and why this is so closely linked to modifier order being important.
One thing I want you to think about is what it means to be a “view” in SwiftUI. Before you started this course you might well have thought that
Color.red couldn’t possibly be a view, but it is. You’ve also seen how
LinearGradient is a view, which means it’s easy to use inside our layouts.
But what about
ForEach? Are those views?
Yes! Those absolutely are all views in SwiftUI, which is what makes the framework so remarkably composable – we can put a
ForEach inside a
ForEach inside a
Group inside a
VStack, and it all works.
Remember, all something needs to do in order to conform to the
View protocol is to have a single computed property called
body that returns
Previously we looked very closely at protocols, protocol extensions, and protocol-oriented programming in Swift, and you might have wondered why this was all so important. Well, now I hope you can see: the
View protocol is the centerpiece of SwiftUI – anything can conform to it and start taking part in layouts, in just a few simple lines of code.
In other user interface frameworks (including Apple’s own UIKit), classes were used for this work. This meant that if you had some existing types and you want to use them for layout, you needed to make them inherit from
UIView - which in turn meant getting over 200 properties and methods that you probably don’t need, as well as a raft of other functionality used behind the scenes.
In SwiftUI none of that happens: we just add a single
View conformance. This is the power of protocols and protocol extensions, and this is what makes protocol-oriented programming so important – if we add a single
body property to our type, SwiftUI knows how to use that to do layout and rendering.
Now, if you were paying attention you might have noticed a curiosity: when we make any sort of SwiftUI view we need to make it return
some View – we make a view, and it returns one or more other views. Those views have their own
body properties that in turn return views, and those views have their own
body properties that… well, you get the point.
This seems like SwiftUI has built an infinite loop for itself: if all views are made up of other views, where does it actually end?
Obviously it does end otherwise none of our SwiftUI code would actually work. And the trick lies in something Apple calls primitive views – the absolute bare building blocks of SwiftUI, which conform to
View but return some fixed content rather than rendering some other kind of view instead.
There are quite a few of these building blocks, and they won’t come as much of a surprise –
Text is one, for example, as is
Spacer, and more. Ultimately all the UI we build is created on top of these building blocks, which is what breaks the seemingly infinite loop.
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