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UIDevice.current.playInputClick() with SwiftUI View

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I'd like to create a "custom keyboard button". Button, that behaves same as keyboard button. This includes playing sound like keyboard key does when it is pressed.

In UIKit I can use playInputClick() method for that. But it requires the view that calls it to implement UIInputViewAudioFeedback protocol, that is not possible for SwiftUI Views (or is it?).

Sure I can use UIViewRepresentable, but maybe I'm missing something here and this thing is possible to implement in pure SwiftUI?



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