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When/How does physicsBody.isResting become true?

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I'm trying to use isResting to determine if one SKSpriteNode is blocked from moving by one or more other SKSpriteNodes. The documentation indicates isResting is automatically set when the object is determined to be at rest. (Maybe "at rest" doesn't mean what I think it means.)

I'm looking at this in context of the Pachinko project (11), in which barriers could be set up is a way to prevent the ball from dropping (and the ball, to me, is "at rest"). When I print the isResting value out for each ball in the game, the value is always false, moving or not.

Maybe there is a better way to make this determination than how I'm going about it?



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