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AVQueuePlayer

Forums > Swift

Working on an app where I need to play several relative small audio files (2-5 secs each) sequentially as seamlessly as possible. I've tried having a collection of dedicated AVAudioPlayers that are triggered at the appropriate time via a Timer, but there still seems to be some lag time.

I've got a lot of code around this and basically want some feedback with other approaches to this.

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Is AVQueuePlayer suitable? If that's not gapless, you could use AVAudioEngine with AVAudioPlayerNode and scheduleFile or scheduleSegment, that will be completely gapless.

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