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SpriteKit - Number of touches changed

Forums > iOS

@emin  

I have a logic which changes depending if number of touches == 1 or 2.

The issue is that

touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {

is called only once if timing of your "dualTap" is not performed at the exact same milisecond i guess.

For now i am going around this by implementing that inside touchesMoved which does help a bit since your fingers do move a tiny fraction with a tap, but still not a really good solution.

Is there a method that i am missing? Something like touchesChanged? :)

3      

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