WWDC23 SALE: Save 50% on all my Swift books and bundles! >>

Project11: SKEmitterNodes Amass

Forums > Books

If you're enjoying the Project 11 game, one thing that you may find is that we're not cleaning up the emitterNodes that create the explosions. It is a simple game that's not particularly demanding on the graphics. However, it's nice to clean up nodes after they are done, like the ball, so you might want to add a dispatch queue with wait time and execute code to remove the emitterNode (fireParticles) from its parent.

Cheers

1      

Save 50% in my WWDC23 sale.

SAVE 50% To celebrate WWDC23, all our books and bundles are half price, so you can take your Swift knowledge further without spending big! Get the Swift Power Pack to build your iOS career faster, get the Swift Platform Pack to builds apps for macOS, watchOS, and beyond, or get the Swift Plus Pack to learn advanced design patterns, testing skills, and more.

Save 50% on all our books and bundles!

Archived topic

This topic has been closed due to inactivity, so you can't reply. Please create a new topic if you need to.

All interactions here are governed by our code of conduct.

 
Unknown user

You are not logged in

Log in or create account
 

Link copied to your pasteboard.