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Project11: SKEmitterNodes Amass

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If you're enjoying the Project 11 game, one thing that you may find is that we're not cleaning up the emitterNodes that create the explosions. It is a simple game that's not particularly demanding on the graphics. However, it's nice to clean up nodes after they are done, like the ball, so you might want to add a dispatch queue with wait time and execute code to remove the emitterNode (fireParticles) from its parent.

Cheers

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