NEW: My new book Pro SwiftUI is out now – level up your SwiftUI skills today! >>

Dive into Spritekit and SwiftUI does not fill whole screen

Forums > Books

I am trying to work on Project 1 and use SpriteKit and SwiftUI but for some reason the scene never fill the whole screen on my iPad.

//
//  ContentView.swift
//  HackingProject1
//
//  Created by Max on 2021-05-18.
//

import SwiftUI
import SpriteKit

struct ContentView: View {
    var scene: SKScene {
        let screenWidth  = UIScreen.main.bounds.width
        let screenHeight = UIScreen.main.bounds.height

        let scene = GameScene()
        scene.size = CGSize(width: screenHeight, height: screenWidth)
        scene.scaleMode = .fill
        scene.backgroundColor = .green
        return scene
    }

    var body: some View {
        let screenWidth  = UIScreen.main.bounds.width
        let screenHeight = UIScreen.main.bounds.height

        print(screenWidth)

        return SpriteView(scene: scene)
            .frame(width: screenWidth, height: screenHeight)
            .ignoresSafeArea()
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

Right now it looks like this:

Any ideas what I am missing here?

Max

1      

Hacking with Swift is sponsored by Play

SPONSORED Play is the first native iOS design tool created for designers and engineers. You can install Play for iOS and iPad today and sign up to check out the Beta of our macOS app with SwiftUI code export. We're also hiring engineers!

Click to learn more about Play!

Sponsor Hacking with Swift and reach the world's largest Swift community!

Archived topic

This topic has been closed due to inactivity, so you can't reply. Please create a new topic if you need to.

All interactions here are governed by our code of conduct.

 
Unknown user

You are not logged in

Log in or create account
 

Link copied to your pasteboard.