WWDC22 SALE: Save 50% on all my Swift books and bundles! >>

Dive into Spritekit and SwiftUI does not fill whole screen

Forums > Books

I am trying to work on Project 1 and use SpriteKit and SwiftUI but for some reason the scene never fill the whole screen on my iPad.

//
//  ContentView.swift
//  HackingProject1
//
//  Created by Max on 2021-05-18.
//

import SwiftUI
import SpriteKit

struct ContentView: View {
    var scene: SKScene {
        let screenWidth  = UIScreen.main.bounds.width
        let screenHeight = UIScreen.main.bounds.height

        let scene = GameScene()
        scene.size = CGSize(width: screenHeight, height: screenWidth)
        scene.scaleMode = .fill
        scene.backgroundColor = .green
        return scene
    }

    var body: some View {
        let screenWidth  = UIScreen.main.bounds.width
        let screenHeight = UIScreen.main.bounds.height

        print(screenWidth)

        return SpriteView(scene: scene)
            .frame(width: screenWidth, height: screenHeight)
            .ignoresSafeArea()
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

Right now it looks like this:

Any ideas what I am missing here?

Max

1      

Hacking with Swift is sponsored by Fernando Olivares

SPONSORED Fernando's book will guide you in fixing bugs in three real, open-source, downloadable apps from the App Store. Learn applied programming fundamentals by refactoring real code from published apps. Hacking with Swift readers get a $10 discount!

Read the book

Sponsor Hacking with Swift and reach the world's largest Swift community!

Archived topic

This topic has been closed due to inactivity, so you can't reply. Please create a new topic if you need to.

All interactions here are governed by our code of conduct.

 
Unknown user

You are not logged in

Log in or create account
 

Link copied to your pasteboard.