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SOLVED: Question: Wesplit breakpoint 1.1 (debug area screenshot and code attached)

Forums > 100 Days of SwiftUI

@boat  

Here is the screenshot of the debug area. I attached the entire code after the screenshot.

I googled a bit, and used the method I found on youtube to print off the possible error, but still can't get what it means.

For the information, I used "step over " button to go to the upper line (#27) to print off the error. The actually breakpoint was #28 at Form. I don't know if I'm looking at the right place though. I did so (using stepover) from what I learned in this video on debugging tutorial for beginners. https://www.youtube.com/watch?v=qPWfOkHcKdU

I mean, my code is almost identical to Paul's (https://www.hackingwithswift.com/books/ios-swiftui/calculating-the-total-per-person)

I don't see anything wrong with NavigationView or Form. But the printed off error says it is some error about Content

screenshot of breakpoing1.1

Here is the code:

It is completely fine in the canvas (Option + Command +P) , but it gives me green breakpoint 1.1 everytime I run it in the simulateor (command + R)

import SwiftUI

struct ContentView: View {

    @State private var numberOfPeople = 2
    @State private var CheckAmount = 50
    @State private var tipPercentage = 20

    let percentages = [5,10,15,20,25]

    var amountPerPerson: Double {
        let people = Double(numberOfPeople )
        let amount = Double (CheckAmount * (1 + tipPercentage/100))
        let perPerson = amount / people

        return perPerson
       }

    var body: some View {
        NavigationView {
            Form {
                Section {
                    TextField ("CheckAmount", value: $CheckAmount, format: .currency (code: "USD"))

                    Picker ("number of people", selection:$numberOfPeople){
                        ForEach(2..<100) {
                            Text ("\($0) people ")
                        }
                    }
                }

                Section {
                    Picker ("choose tip percentage", selection: $tipPercentage){
                        ForEach (percentages, id: \.self) {
                            Text (($0), format: .percent)
                        }
                    }
                    .pickerStyle(.segmented)
                }
            header:{
                Text ("Choose Tip Percentage")
               }

                Section {
                    Text ("per person is \(amountPerPerson)")
                }
            }
            }
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

2      

I copied and pasted your code and it ran for me, however, the calculation for amountPerPerson is incorrect, it should be let people = Double(numberOfPeople + 2)

var amountPerPerson: Double {
        let people = Double(numberOfPeople + 2)
        let amount = Double (CheckAmount * (1 + tipPercentage/100))
        let perPerson = amount / people

        return perPerson
       }

Alternatively, you could leave let people alone and change your ForEach:

Picker ("number of people", selection:$numberOfPeople){
                        ForEach(2..<100, id: \.self) {
                            Text ("\($0) people ")
                        }
                    }

Otherwise, you end up dividing by zero based on how ForEach works. Without id: \.self, $numberOfPeople gets assigned 0 when 2 is selected in the picker, 1 for 3, 2 for 4, etc...

See here for more info: https://www.hackingwithswift.com/forums/100-days-of-swiftui/foreach-and-picker-and-the-values-it-s-passing/11597

3      

@boat  

@vtabmow , thank you for trying my code in your Xcode.

Sometime I wonder whether it is the Xcode or MacOS version thing... but I have both updated to the lastest one.

Thanks for pointing out the numberOf People issue. I was aware of it, but I was so distracted by the breakpoint and forgot to correct it.

Have a great day,

Boat

2      

I think Xcode is buggy.

My GuessTheFlag app wouldn't build on my phone yesterday. It would build fine in the simulators. I tried restarting everything and nothing worked. I hadn't made any changes other than add some new flags. I ended up creating a new app, copying and pasting all the code from the old one into the new one and copying over the asset catalog and everything worked fine.

2      

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