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milestone 7-9

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Did anyone completed the Hangman game in milestone 7-9. Please share

2      

Here is my solution. A bit verbose though as I created all views in code. I added all the comments to understand what is going on in there. So hope it is clear :) All is based on things that were taught in previous days. More beautified version looks like that Hangman


  var scoreLabel: UILabel!
  var levelLabel: UILabel!
  var promptLabel: UILabel!
  var letterButtons = [UIButton]()
  var spacer: UILabel!

  var level = 0 {
    didSet {
      levelLabel.text = "Level: \(level + 1)"
    }
  }
  var score = 0 {
    didSet {
      scoreLabel.text = "Score: \(score)"
    }
  }
  var wrongAnswer = 0

  var word = ""
  var wordLetterArray = [String]()
  var maskedWordString = ""
  var maskedWordArray = [String]()

  override func loadView() {
    view = UIView()
    view.backgroundColor = .white

    // create score label
    scoreLabel = UILabel()
    scoreLabel.translatesAutoresizingMaskIntoConstraints = false
    scoreLabel.textAlignment = .right
    scoreLabel.text = "Score: 0"
    scoreLabel.textColor = .black
    scoreLabel.font = UIFont.systemFont(ofSize: 20)
    view.addSubview(scoreLabel)

    // create level label
    levelLabel = UILabel()
    levelLabel.translatesAutoresizingMaskIntoConstraints = false
    levelLabel.textAlignment = .left
    levelLabel.text = "Level: 1"
    levelLabel.textColor = .black
    levelLabel.font = UIFont.systemFont(ofSize: 20)
    view.addSubview(levelLabel)

    // create prompt label i.e. where our word will appear
    promptLabel = UILabel()
    promptLabel.translatesAutoresizingMaskIntoConstraints = false
    promptLabel.textAlignment = .center
    promptLabel.textColor = .black
    promptLabel.font = UIFont.systemFont(ofSize: 80)
    view.addSubview(promptLabel)

    // create space as it stretches depending on the size of the screen see layout priority set to 1
    spacer = UILabel()
    spacer.translatesAutoresizingMaskIntoConstraints = false
    spacer.setContentHuggingPriority(UILayoutPriority(1), for: .vertical)
    view.addSubview(spacer)

    // create a view that holds all buttons
    let buttonsView = UIView()
    buttonsView.translatesAutoresizingMaskIntoConstraints = false
    view.addSubview(buttonsView)

    // setting constrains to our views on the screen
    NSLayoutConstraint.activate([
      scoreLabel.topAnchor.constraint(equalTo: view.layoutMarginsGuide.topAnchor),
      scoreLabel.trailingAnchor.constraint(equalTo: view.layoutMarginsGuide.trailingAnchor),

      levelLabel.topAnchor.constraint(equalTo: view.layoutMarginsGuide.topAnchor),
      levelLabel.trailingAnchor.constraint(equalTo: scoreLabel.leadingAnchor, constant: -20),

      spacer.topAnchor.constraint(equalTo: scoreLabel.bottomAnchor),
      spacer.centerXAnchor.constraint(equalTo: view.centerXAnchor),

      promptLabel.topAnchor.constraint(equalTo: spacer.bottomAnchor, constant: 20),
      promptLabel.centerXAnchor.constraint(equalTo: view.centerXAnchor),
      promptLabel.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 0.8),

      buttonsView.widthAnchor.constraint(equalToConstant: 735),
      buttonsView.heightAnchor.constraint(equalToConstant: 232),
      buttonsView.centerXAnchor.constraint(equalTo: view.centerXAnchor),
      buttonsView.topAnchor.constraint(equalTo: promptLabel.bottomAnchor, constant: 50),
      buttonsView.bottomAnchor.constraint(equalTo: view.layoutMarginsGuide.bottomAnchor, constant: -50)
    ])

    // create buttons sizes
    let height = 64
    let width = 64

    // as english alphabet contains 26 letters we will place them on
    // 3 rows and last row will be place in center relative to other buttons
    for row in 0..<3 {
      for column in 0..<9 {
        // create the view of a button
        let letterButton = UIButton(type: .system)
        letterButton.titleLabel?.font = UIFont.systemFont(ofSize: 36)
        letterButton.setTitle("A", for: .normal)
        letterButton.layer.cornerRadius = 10
        letterButton.layer.borderColor = UIColor.gray.cgColor
        letterButton.layer.borderWidth = 1

        // place buttons inside button view with 20 points between them
        let frame = CGRect(x: (column * 20) + (column * width), y: (row * 20) + (row * height), width: width, height: height)
        letterButton.frame = frame

        // place last row in center -> 32 points what makes additional space from left
        // and place the row in center
        if row == 2 && column < 8 {
          letterButton.frame = CGRect(x: 32 + (column * 20) + (column * width),  y: (row * 20) + (row * height), width: width, height: height)
        }

        // remove the last button (i.e. 27th letter) from last row
        if row == 2 && column == 8 {
          continue
        }

        // add buttons to button view so that they become visible on our screen
        buttonsView.addSubview(letterButton)

        // add buttons to letter buttons array
        letterButtons.append(letterButton)

        // create action for buttons
        letterButton.addTarget(self, action: #selector(letterTapped), for: .touchUpInside)

      }
    }
  }

  override func viewDidLoad() {
    super.viewDidLoad()

    loadLevel()

    // create alphabet array
    let alphabet = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M",
                      "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"]

    // set title for all the letters
    for i in 0..<letterButtons.count {
      letterButtons[i].setTitle(alphabet[i], for: .normal)
    }
  }

  func loadLevel() {

    // load words file (so depending on your file some info may be different)
    if let wordsFileURL = Bundle.main.url(forResource: "words", withExtension: "txt") {
      if let wordsContents = try? String(contentsOf: wordsFileURL) {
        var listOfWords = wordsContents.components(separatedBy: "\n")

        listOfWords.shuffle()

        // removing line breaks
        //(in my case words list contains additional "\" so i had to put it as "\\")
        word = listOfWords[level].replacingOccurrences(of: "\\", with: "").trimmingCharacters(in: .whitespacesAndNewlines)

        // loop through the word and adding letters as strings to word letter array
        for letter in word {
          wordLetterArray.append(String(letter))
        }

        print(wordLetterArray)
        print(word)

        // loop through word letter array created in previous step
        // and add "*" in masked word string as well as append masked word array.
        for _ in 0..<wordLetterArray.count {
          maskedWordString += "*"
          maskedWordArray.append("*")
        }

        // display word as "*****" in prompt label
        promptLabel.text = maskedWordString
      }
    }
  }

  @objc func letterTapped(_ sender: UIButton) {
    var usedLetters = [String]()

    // retrieve the letter from title label
    guard let letterChosen = sender.titleLabel?.text else { return }

    // hide pressed button
    sender.isHidden = true

    // add letter to used letters array
    usedLetters.append(letterChosen)

    // if world letter array contains the letter you pressed
    if wordLetterArray.contains(letterChosen) {

      // loop through the word letter array and assign index to that letter
      for (index, letter) in wordLetterArray.enumerated() {
        // if the letter we chose == letter in word letter array
        // assign the letter to our masked word array using its index
        // i.e. if index is 2 and letter is "O" now masked word array looks like ["*", "*", "O"]
        if letterChosen == letter {
          maskedWordArray[index] = letter
          // add point to score
          score += 1
        }
      }
      // convert masked word array back to string
      maskedWordString = maskedWordArray.joined()
    } else {
      // if no letter is found deduct from score and add to wrong answer integer
      score -= 1
      wrongAnswer += 1
    }

    // assign masked word string to display the word i.e. now it is **O
    promptLabel.text = maskedWordString

    // check if the word is complete
    checkIfCompleted()
  }

  func checkIfCompleted() {

    // if wrong answers == 7 show the alert and restart the game
    if wrongAnswer == 7 {

      let ac = UIAlertController(title: "You lost!\n Correct word was \(word)",  message: "Try one more time!", preferredStyle: .alert)
      ac.addAction(UIAlertAction(title: "Restart", style: .default, handler: restartGame))
      present(ac, animated: true, completion: nil)
    }

    // if word that was loaded == masked word string after all letters
    // become unmasked then show the alert and go to next level
    if word == maskedWordString {
      let ac = UIAlertController(title: "Well done!", message: "Let's try another word!", preferredStyle: .alert)
      ac.addAction(UIAlertAction(title: "Let's go", style: .default, handler: levelUp))
      present(ac, animated: true, completion: nil)
    }
  }

  // the rest is self-explanatory
    func levelUp(action: UIAlertAction) {
    level += 1
    updateUI()
    loadLevel()
  }

  func restartGame(action: UIAlertAction) {
    level = 0
    score = 0
    updateUI()
    loadLevel()
  }

  func updateUI() {
    wrongAnswer = 0
    wordLetterArray.removeAll()
    maskedWordArray.removeAll()
    maskedWordString = ""
    for btn in letterButtons {
      btn.isHidden = false
    }
  }

2      

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