Swift version: 5.6
UIStepper
is one of those controls that doesn’t get used often, which is a shame – it’s trivial to add, and helps users select a value more accurately than a UISlider
.
Here’s some code to help you try it out:
let stepper = UIStepper()
stepper.minimumValue = 0
stepper.maximumValue = 10
stepper.value = 5
That tells iOS to let the stepper move from 0 to 10 (inclusive), starting at 0. By default the autorepeat
property of steppers is set to true, which means the user can press and hold to increment values rather than tapping repeatedly.
Next, add some code to position your stepper where you want it. This places it at the top of the safe area, aligned to the center:
stepper.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(stepper)
stepper.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor).isActive = true
stepper.centerXAnchor.constraint(equalTo: view.safeAreaLayoutGuide.centerXAnchor).isActive = true
Finally, connect an @objc
method to the valueChanged
event like this:
stepper.addTarget(self, action: #selector(stepperChanged), for: .valueChanged)
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Available from iOS 5.0
This is part of the Swift Knowledge Base, a free, searchable collection of solutions for common iOS questions.
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