NEW! Master Swift design patterns with my latest book! >>

How to draw shapes using UIBezierPath

Paul Hudson       @twostraws

UIBezierPath is a simple and efficient class for drawing shapes using Swift, which you can then put into CAShapeLayer, SKShapeNode, or other places. It comes with various shapes built in, so you can write code like this to create a rounded rectangle or a circle:

let rect = CGRect(x: 0, y: 0, width: 256, height: 256)
let roundedRect = UIBezierPath(roundedRect: rect, cornerRadius: 50)
let circle = UIBezierPath(ovalIn: rect)

You can also create custom shapes by moving a pen to a starting position then adding lines:

let freeform = UIBezierPath()
freeform.move(to: .zero)
freeform.addLine(to: CGPoint(x: 50, y: 50))
freeform.addLine(to: CGPoint(x: 50, y: 150))
freeform.addLine(to: CGPoint(x: 150, y: 50))
freeform.addLine(to: .zero)

If your end result needs a CGPath, you can get one by accessing the cgPath property of your UIBezierPath.

Available from iOS 3.2

Did this solution work for you? Please pass it on!

Other people are reading…

About the Swift Knowledge Base

This is part of the Swift Knowledge Base, a free, searchable collection of solutions for common iOS questions.

Get six books for only $150

The Swift Power Pack includes my first six books for one low price, helping you jumpstart a new career in iOS development – check it out!

MASTER SWIFT NOW
Buy Practical iOS 12 Buy Pro Swift Buy Swift Design Patterns Buy Practical iOS 11 Buy Swift Coding Challenges Buy Server-Side Swift (Vapor Edition) Buy Server-Side Swift (Kitura Edition) Buy Hacking with macOS Buy Advanced iOS Volume One Buy Hacking with watchOS Buy Hacking with tvOS Buy Hacking with Swift Buy Dive Into SpriteKit Buy Swift in Sixty Seconds Buy Objective-C for Swift Developers Buy Beyond Code

Was this page useful? Let me know!

Click here to visit the Hacking with Swift store >>