UIBezierPath is a simple and efficient class for drawing shapes using Swift, which you can then put into
SKShapeNode, or other places. It comes with various shapes built in, so you can write code like this to create a rounded rectangle or a circle:
let rect = CGRect(x: 0, y: 0, width: 256, height: 256) let roundedRect = UIBezierPath(roundedRect: rect, cornerRadius: 50) let circle = UIBezierPath(ovalIn: rect)
You can also create custom shapes by moving a pen to a starting position then adding lines:
let freeform = UIBezierPath() freeform.move(to: .zero) freeform.addLine(to: CGPoint(x: 50, y: 50)) freeform.addLine(to: CGPoint(x: 50, y: 150)) freeform.addLine(to: CGPoint(x: 150, y: 50)) freeform.addLine(to: .zero)
If your end result needs a
CGPath, you can get one by accessing the
cgPath property of your
Available from iOS 3.2
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