Swift version: 5.6
UIBezierPath is a simple and efficient class for drawing shapes using Swift, which you can then put into
SKShapeNode, or other places. It comes with various shapes built in, so you can write code like this to create a rounded rectangle or a circle:
let rect = CGRect(x: 0, y: 0, width: 256, height: 256) let roundedRect = UIBezierPath(roundedRect: rect, cornerRadius: 50) let circle = UIBezierPath(ovalIn: rect)
You can also create custom shapes by moving a pen to a starting position then adding lines:
let freeform = UIBezierPath() freeform.move(to: .zero) freeform.addLine(to: CGPoint(x: 50, y: 50)) freeform.addLine(to: CGPoint(x: 50, y: 150)) freeform.addLine(to: CGPoint(x: 150, y: 50)) freeform.addLine(to: .zero)
If your end result needs a
CGPath, you can get one by accessing the
cgPath property of your
SPONSORED Play is the first native iOS design tool created for designers and engineers. You can install Play for iOS and iPad today and sign up to check out the Beta of our macOS app with SwiftUI code export. We're also hiring engineers!
Available from iOS 3.2
This is part of the Swift Knowledge Base, a free, searchable collection of solutions for common iOS questions.
Link copied to your pasteboard.