UIBezierPath is a simple and efficient class for drawing shapes using Swift, which you can then put into
SKShapeNode, or other places. It comes with various shapes built in, so you can write code like this to create a rounded rectangle or a circle:
let rect = CGRect(x: 0, y: 0, width: 256, height: 256) let roundedRect = UIBezierPath(roundedRect: rect, cornerRadius: 50) let circle = UIBezierPath(ovalIn: rect)
You can also create custom shapes by moving a pen to a starting position then adding lines:
let freeform = UIBezierPath() freeform.move(to: .zero) freeform.addLine(to: CGPoint(x: 50, y: 50)) freeform.addLine(to: CGPoint(x: 50, y: 150)) freeform.addLine(to: CGPoint(x: 150, y: 50)) freeform.addLine(to: .zero)
If your end result needs a
CGPath, you can get one by accessing the
cgPath property of your
Sponsored You’re already busy updating your app for Swift 4.2 and iOS 12, so why not let Instabug help you find and fix bugs? Add just two lines of code to your project and receive comprehensive reports with all the feedback you need to ship a world-class app – click here to learn more!
Available from iOS 3.2
Did this solution work for you? Please pass it on!
Other people are reading…
About the Swift Knowledge Base
This is part of the Swift Knowledge Base, a free, searchable collection of solutions for common iOS questions.