Swift version: 5.10
UIKit has a dedicated gesture recognizer that can detect and respond to the user pressing and holding on a view. You can configure how many fingers should be used, whether the user needs to tap the screen first, and how much they are allowed to move their finger before the long press is considered to be a panning movement instead.
To get started, create a UILongPressGestureRecognizer
that points to a method in your view controller:
let recognizer = UILongPressGestureRecognizer(target: self, action: #selector(longPressHappened))
view.addGestureRecognizer(recognizer)
That will call a method called longPressHappened()
, which needs to be marked with the @objc
attribute so it can be called from the Objective-C system.
If you want the user to tap the screen then do a long press – i.e., press, release, then long press – set the numberOfTapsRequired
property to 1 like this:
recognizer.numberOfTapsRequired = 1
SPONSORED Join a FREE crash course for mid/senior iOS devs who want to achieve an expert level of technical and practical skills – it’s the fast track to being a complete senior developer! Hurry up because it'll be available only until February 9th.
Sponsor Hacking with Swift and reach the world's largest Swift community!
Available from iOS 3.2
This is part of the Swift Knowledge Base, a free, searchable collection of solutions for common iOS questions.
Link copied to your pasteboard.