Swift version: 5.6
All iPhones have a built-in motor to create vibration effects, and if you just want a quick vibration it takes just one line of code:
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
You’ll need to import the AVFoundation framework if you don’t have it already.
That’s not a particularly easy line of code to remember, so why not make it an extension on UIDevice
?
extension UIDevice {
static func vibrate() {
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
}
}
Now you can just call UIDevice.vibrate()
as needed.
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Available from iOS 2.0
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