NEW: Learn to build amazing SwiftUI apps for macOS with my new book! >>

How to make the device vibrate

Swift version: 5.6

Paul Hudson    @twostraws   

All iPhones have a built-in motor to create vibration effects, and if you just want a quick vibration it takes just one line of code:

AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)

You’ll need to import the AVFoundation framework if you don’t have it already.

That’s not a particularly easy line of code to remember, so why not make it an extension on UIDevice?

extension UIDevice {
    static func vibrate() {
        AudioServicesPlaySystemSound(kSystemSoundID_Vibrate)
    }
}

Now you can just call UIDevice.vibrate() as needed.

Hacking with Swift is sponsored by Fernando Olivares

SPONSORED Fernando's book will guide you in fixing bugs in three real, open-source, downloadable apps from the App Store. Learn applied programming fundamentals by refactoring real code from published apps. Hacking with Swift readers get a $10 discount!

Read the book

Sponsor Hacking with Swift and reach the world's largest Swift community!

Available from iOS 2.0

Similar solutions…

About the Swift Knowledge Base

This is part of the Swift Knowledge Base, a free, searchable collection of solutions for common iOS questions.

BUY OUR BOOKS
Buy Pro Swift Buy Swift Design Patterns Buy Testing Swift Buy Hacking with iOS Buy Swift Coding Challenges Buy Swift on Sundays Volume One Buy Server-Side Swift (Vapor Edition) Buy Advanced iOS Volume One Buy Advanced iOS Volume Two Buy Advanced iOS Volume Three Buy Hacking with watchOS Buy Hacking with tvOS Buy Hacking with macOS Buy Dive Into SpriteKit Buy Swift in Sixty Seconds Buy Objective-C for Swift Developers Buy Server-Side Swift (Kitura Edition) Buy Beyond Code

Was this page useful? Let us know!

Average rating: 4.5/5

 
Unknown user

You are not logged in

Log in or create account
 

Link copied to your pasteboard.